LUA V2 new function save.Slotisfree()
Case number: | 671071-993397 |
Topic: | Game: Other |
Opened by: | gramps |
Status: | Open |
Type: | Suggestion |
Opened on: | Sunday, August 26, 2012 - 20:04 |
Last modified: | Monday, August 27, 2012 - 02:16 |
Suggest a new LUA V2 function approximately like this:
Function: boolean save.Slotisfree(integer slot)
Description: true if there is presently nothing saved to the Quicksave slot. (Range 1 to 100)
By the way, since save.Quickload()is a void function, if you feed it a slot with no previous save in it there doesn't seem to be a way for the LUA V2 recipe to learn this and print out the "Nothing in slot #" message you get in the game using Ctrl-1, etc. Of course you can print() a warning if the score doesn't change. I don't know if this is a bug or if it's worth worrying about.
By the way ^2 ... would it be too difficult to start up a Feedback topic "Game:Recipes" ?
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Because all saves are now also present as files so are available I suppose in a second recipe, I would suggest you take a look at my DRW, the position stack module. Easy to change it so it will give back the position when you do PushPosition.