New achievement ideas
|Opened on:||Thursday, July 19, 2012 - 18:01|
|Last modified:||Sunday, November 9, 2014 - 13:34|
I thought of two ideas for new achievements in the same vein as "The Write Stuff" or "Chat Noir" (related to the game but not directly from the game. Both of these are intended to introduce incentives directly aligned with the goals of the foldit project, and to provide feedback to players on the impact of their work.
First would be an achievement for contributing to a solution (either as a soloist or evolver) that was submitted as a prediction to CASP. That would be a cool bit of feedback on how our work feeds into real science. It would also promote diversity, since the predictions submitted are the highest-scoring model from each cluster. So, it would slightly encourage players to work on alternative models that might be the best example of the fourth- or fifth-best prediction clusters, rather than refining to death their best-scoring model. Time permitting, this achievement could be available in multiple grades based on how many CASP predictions a player contributed to (1, 10, 25 or something like that) or could be awarded for each CASP iteration (making CASP 10 and CASP 11 would be separate achievements.)
Second, it would be good to have an achievement for contributing to a design solution that is synthesized in lab. This would give players a slight extra encouragement to consider the original goal in addition to the raw score. It would especially encourage creativity in freestyle puzzles, where certain structures (like a giant sheet) will predictably get good scores but aren't very interesting.