Crashes on today's Dev Prev

Case number:954892-993047
Topic:Developer Preview
Opened by:brow42
Status:Closed
Type:Bug
Opened on:Wednesday, June 27, 2012 - 03:02
Last modified:Wednesday, June 27, 2012 - 19:51

Player post your log.txt in this thread for today's devprev release.

Players quickly reporting multiple crashes. I was hand folding a new 586 and did not notice, although I ran Zero Length Bands just to hear the sound. Went to try other scripts because of the crash reports, but before I do so, I'm going to quicksave. Ctrl Shift 1 - Boom. Notice this repeated error in the log:

Autosave error.
Error opening for write.
(..\..\..\rosetta_source\src\game\application\novice\verify_util.cc:93)

And the tail end of my stack:
UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +9827573 bytes (no line)
3: library_main +1562311 bytes (no line)
4: library_main +1562850 bytes (no line)
5: library_main +506251 bytes (no line)

AttachmentSize
log.txt126.15 KB
(Wed, 06/27/2012 - 03:02  |  18 comments)


brow42's picture
User offline. Last seen 1 week 23 min ago. Offline
Joined: 09/19/2011
Groups: None
Topic: General » Developer Preview
Type: Suggestion » Bug

Missed the attach button :(

B_2's picture
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Joined: 11/29/2008
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Posted on front page as well. Autosaves not working at all. I started a new puzzle with the new client and there are no autosaves after 6 to 10 attempts to run recipes.

WinXP

Crash log:

Tool on_action_complete called
Tool on_action_complete called
Autosave error.
Error opening for write.
(..\..\..\rosetta_source\src\game\application\novice\verify_util.cc:93)
Unhandled exception in thread 2B2A6F08 (class interactive::application::Thread): Error opening for write.
(..\..\..\rosetta_source\src\game\application\novice\verify_util.cc:93)

ERROR: Unhandled exception: Error opening for write.

ERROR:: Exit from: ..\..\..\rosetta_source\src\interactive\application\Thread.cc line: 210

Susume's picture
User offline. Last seen 3 hours 24 min ago. Offline
Joined: 10/02/2011

New devprev on Win 7:
Opened 582, added track, started and stopped a script, started a second script, client crashed.
Opened snow flea, added track, started and stopped a script, wiggled, shook, started 2nd script, client crashed.
Opened snow flea, switched track, started a script, script ran for a few seconds then client crashed.

Unable to attach log file, but here's the end of it:

Playing sound: 4
Tool on_action_complete called
delta_score: 0
Playing sound: 4
Tool on_action_complete called
Unhandled exception in thread 1D4E0D00 (class interactive::application::Thread): Error opening for write.
(..\..\..\rosetta_source\src\game\application\novice\verify_util.cc:93)

ERROR: Unhandled exception: Error opening for write.

ERROR:: Exit from: ..\..\..\rosetta_source\src\interactive\application\Thread.cc line: 210

UNHANDLED EXCEPTION
1: library_main +3615939 bytes (no line)
2: library_main +2443913 bytes (no line)
3: library_main +2522771 bytes (no line)
4: library_main +2333395 bytes (no line)
5: library_main +2334678 bytes (no line)
6: library_main +2675729 bytes (no line)
7: library_main +2272542 bytes (no line)
8: library_main +2584935 bytes (no line)
9: library_main +777731 bytes (no line)
10: library_main +2260573 bytes (no line)
11: library_main +2260359 bytes (no line)
12: library_main +17436 bytes (no line)
13: library_main +32 bytes (no line)
14: no symbol (no line)
15: no symbol (no line)
16: no symbol (no line)
17: BaseThreadInitThunk +18 bytes (no line)
18: RtlInitializeExceptionChain +99 bytes (no line)
19: RtlInitializeExceptionChain +54 bytes (no line)

brow42's picture
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Joined: 09/19/2011
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Players are reporting crashes upon switching scripts. It may be that the first script does not use quicksave. It may also be that the first script and second script behave differently because for the first script, the save slot is 'Fresh', and for the second script, a save now exists.

Susume's picture
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Joined: 10/02/2011

This time I was able to start and stop Blue Fuse (which does not quicksave) several times without crashing. As soon as I started a Rav3n_pl script (which quicksaves at the beginning), it crashed on the quicksave.

tamirh's picture
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Joined: 05/11/2012

Assigning to myself

spmm's picture
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Joined: 08/05/2010
Groups: Void Crushers

note that other comments from colleagues who are in bed, were that: mac was ok - suggestion that the path in windows was still set for programmer path rather than user machines whould explain difference in compilations

Joined: 06/17/2010

Did not even show me puzzle I want to load... BANG!

Joined: 04/15/2012
Groups: Beta Folders

Foldit just crashed randomly and now it wont let me log in to client! Could it be related?

tamirh's picture
User offline. Last seen 6 years 22 weeks ago. Offline
Joined: 05/11/2012

Found the issue with quicksave, fixed. I will push an update to devprev when the other bugs it created are fixed.

I'm not sure that AsDawnBreaks is hitting the same bug, I'll look into it.

Joined: 04/15/2012
Groups: Beta Folders

I can get in now, but it was weird. It was doing nothing (just finished a script) and before I could do anyhting else, it went away. no "foldit.exe has stopped working". It just vanished.

Joined: 04/15/2012
Groups: Beta Folders

Happened again when I clicked a recipe to start. Dissapeared like last time. Should I make a new feedback for this?

Joined: 09/19/2011

Loaded update prior to seeing warning.

It will allow opening programs, changing tracks, downloading saved solutions, wiggle and shakes. It will crash on any script that starts with quick save, as far as i can tell (on my forth restart)

Crashed when trying to run Rav3n GAB script and on AT v1.7 fast.

Here is the log from the AT crash:

Problem signature:
Problem Event Name: APPCRASH
Application Name: Foldit.exe
Application Version: 0.0.0.0
Application Timestamp: 4f5e8578
Fault Module Name: game_library.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4fea56e9
Exception Code: c0000005
Exception Offset: 00373cc3
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Reopened a client and it allowed a script Helix by 3 lws 1 to run. Stopped that one and tried HelixHula 11, which it also ran without problem. Tried another quicksave script Gray's rebuild worst, and crashed with this log:

Problem signature:
Problem Event Name: APPCRASH
Application Name: Foldit.exe
Application Version: 0.0.0.0
Application Timestamp: 4f5e8578
Fault Module Name: game_library.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4fea56e9
Exception Code: c0000005
Exception Offset: 00373cc3
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Hope this helps some -

Joined: 04/15/2012
Groups: Beta Folders

Yep. Me too. (See my latest post)

Joined: 06/24/2008
Groups: Void Crushers

As spmm reported I have had no problems so far; running four instances of Foldit now and I have switched scripts. I am on MAC.

tamirh's picture
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Joined: 05/11/2012

It should not affect Linux or Mac. It's a Windows specific bug.

Joined: 04/15/2012
Groups: Beta Folders

It happened to me when a script quicksaved. Twice. My most recent log attached.

tamirh's picture
User offline. Last seen 6 years 22 weeks ago. Offline
Joined: 05/11/2012
Status: Open » Closed

This should now be fixed in the just pushed out version of devprev

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