model number or structure number useful

Case number:845833-992490
Topic:Game: Display
Opened by:spmm
Status:Closed
Type:Bug
Opened on:Thursday, April 26, 2012 - 00:00
Last modified:Saturday, July 13, 2013 - 02:28

In the latest blind CASP puzzle the model or structure number is not showing in the Tab popup. not too much of a problem on a 3 template start.

I found it really useful on the ten template CASP puzzles to have the model/structure number available in the tab popup, particularly when multiple similar puzzles are running. Hopefully that can be re-applied when we start CASP X.

Having the puzzle and track name in the top drag bar is really helpful, thanks for implementing that.

(Thu, 04/26/2012 - 00:00  |  6 comments)


beta_helix's picture
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Thanks for pointing this out as we plan to provide 3 templates for the Template-Based Modeling CASP 10 targets.

beta_helix's picture
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I believe that the model number information only shows up for multi-start puzzles (such as the CASP ROLL puzzles)

With these Template-Based Modeling CASP puzzles, there is only 1 starting model (the extended chain) and then everything is a thread onto that model.

Joined: 08/30/2011

can't you make a multi-start puzzle out of them. lets say 3 templates equals 3 starts and every start is just an unmodified version of the protein which would result if you don't change anything on the templates you give us?

beta_helix's picture
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Sorry mottiger, but that won't work in cases where threading results in unresolved cutpoints... because then the starting points won't even be valid!

The best solution might be to add some sort of model/structure number once you thread (with that template ID as the marker, for example) although that might be complicated in the case of partial threading!

spmm's picture
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didn't want to close this as alignment is still a hot topic however it has been addressed.

spmm's picture
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Status: Open » Closed
Type: Suggestion » Bug

closing

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