Alignment tool crash on 548

Case number:845829-992482
Topic:Crash/Hang
Opened by:brow42
Status:Open
Type:Bug
Opened on:Wednesday, April 25, 2012 - 13:17
Last modified:Thursday, April 25, 2013 - 22:22

Seems pretty repeatable. Basically, load 3 templates, switch to the bottom one with threading off, get rid of the top two, hit reset template. If it doesn't crash, it's because I left threading on, or I have no checkbox checked.

Load Puzzle
Reset
Thread top template (usually SFGL...)
Bring up other 2 solutions (usually the long one then AP...)
Stop Threading
Checkbox the bottom one (AP...)
Send the top 2 down (SFGL first, then the long one)
Click Reset Alignment (note, no actual changes have been made)
Crash.

SRVR_THRD finished solution data upload. took 0.24813 seconds.
SRVR_THRD sending: 269484 992472 group_score
SRVR_THRD sending: 269484 992472 score
SRVR_THRD getting notifications...
SRVR_THRD sending play event log...

UNHANDLED EXCEPTION
1: library_main +2877682 bytes (no line)
2: library_main +2894303 bytes (no line)
3: library_main +3010460 bytes (no line)
4: library_main +3015622 bytes (no line)
5: library_main +2952716 bytes (no line)
6: library_main +2155277 bytes (no line)
7: library_main +3595678 bytes (no line)
8: library_main +2154469 bytes (no line)
9: library_main +3598969 bytes (no line)
10: library_main +3601228 bytes (no line)
11: gapfnScSendMessage +818 bytes (no line)
12: GetThreadDesktop +215 bytes (no line)
13: GetClientRect +197 bytes (no line)
14: CallWindowProcW +27 bytes (no line)
15: wglSwapBuffers +730 bytes (no line)
16: gapfnScSendMessage +818 bytes (no line)
17: GetThreadDesktop +215 bytes (no line)
18: CharPrevW +312 bytes (no line)
19: DispatchMessageA +15 bytes (no line)
20: library_main +3602005 bytes (no line)
21: library_main +2151395 bytes (no line)
22: library_main +15163 bytes (no line)
23: library_main +32 bytes (no line)
24: no symbol (no line)
25: no symbol (no line)
26: no symbol (no line)
27: BaseThreadInitThunk +18 bytes (no line)
28: RtlInitializeExceptionChain +99 bytes (no line)
29: RtlInitializeExceptionChain +54 bytes (no line)

(Wed, 04/25/2012 - 13:17  |  6 comments)


beta_helix's picture
User offline. Last seen 11 hours 4 min ago. Offline
Joined: 05/09/2008
Groups: None

Thanks for finding a repeatable way to cause the crash!
Assigning...

Joined: 06/17/2010
Status: Open » Closed

Old puzzle, tool fixed. Closing.

brow42's picture
User offline. Last seen 1 week 21 min ago. Offline
Joined: 09/19/2011
Groups: None
Status: Closed » Open

Bug alive and well in 642 CASP Roll R0022. Same procedure, using 1-shot thread instead of toggle works just as well.

brow42's picture
User offline. Last seen 1 week 21 min ago. Offline
Joined: 09/19/2011
Groups: None

Bumping for big bug-fix list. Still works on 667.

brow42's picture
User offline. Last seen 1 week 21 min ago. Offline
Joined: 09/19/2011
Groups: None

Bump for GUI bug fest. Still works on current alignment puzzle.

tamirh's picture
User offline. Last seen 6 years 22 weeks ago. Offline
Joined: 05/11/2012

Thanks, we'll look into this.

Sitemap

Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons