Move-wiggle crash

Case number:845829-992445
Opened by:AsDawnBreaks
Opened on:Friday, April 20, 2012 - 22:28
Last modified:Tuesday, June 5, 2012 - 21:54

When I move a protein, then wiggle it right after, Foldit crashes. Help!

(Fri, 04/20/2012 - 22:28  |  12 comments)

Joined: 04/15/2012
Groups: Beta Folders

Anyone? This keeps happening.

marie_s's picture
User offline. Last seen 1 year 41 weeks ago. Offline
Joined: 05/18/2008
Groups: None

what puzzle? what os? whith or without bands?
copy the end of your log file.
see here

Joined: 04/15/2012
Groups: Beta Folders

I believe it may have been multiple puzzles. I am using windows 7. I don't believe I had ant bands up at the time. End of log file? I don't know what you are talking about.

Joined: 04/15/2012
Groups: Beta Folders

Yeah, no bands. And If you were talking about an error message, I don't see one, exept the windows one saying it stopped working.

Joined: 04/15/2012
Groups: Beta Folders
Topic: General » Crash/Hang

Changing the topic.

marie_s's picture
User offline. Last seen 1 year 41 weeks ago. Offline
Joined: 05/18/2008
Groups: None

see in the forum topic how to find you log file.
I dont think the team can solve the problem with so few informations

Joined: 04/15/2012
Groups: Beta Folders

I thin this is it:

1: RaiseException +88 bytes (no line)
2: library_main +9554184 bytes (no line)
3: library_main +9562843 bytes (no line)
4: library_main +3225063 bytes (no line)
5: library_main +3720424 bytes (no line)
6: library_main +3710522 bytes (no line)
7: library_main +3713906 bytes (no line)
8: library_main +2545336 bytes (no line)
9: library_main +2944201 bytes (no line)
10: library_main +2154790 bytes (no line)
11: library_main +971173 bytes (no line)
12: library_main +2154469 bytes (no line)
13: library_main +3598786 bytes (no line)
14: library_main +3600843 bytes (no line)
15: gapfnScSendMessage +818 bytes (no line)
16: GetThreadDesktop +215 bytes (no line)
17: GetClientRect +197 bytes (no line)
18: CallWindowProcW +27 bytes (no line)
19: wglSwapBuffers +730 bytes (no line)
20: gapfnScSendMessage +818 bytes (no line)
21: GetThreadDesktop +215 bytes (no line)
22: CharPrevW +312 bytes (no line)
23: DispatchMessageA +15 bytes (no line)
24: library_main +3602005 bytes (no line)
25: library_main +2151395 bytes (no line)
26: library_main +15163 bytes (no line)
27: library_main +32 bytes (no line)
28: no symbol (no line)
29: no symbol (no line)
30: no symbol (no line)
31: BaseThreadInitThunk +18 bytes (no line)
32: RtlInitializeExceptionChain +99 bytes (no line)
33: RtlInitializeExceptionChain +54 bytes (no line)

Joined: 04/15/2012
Groups: Beta Folders


spmm's picture
User offline. Last seen 19 weeks 2 days ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

Please don't take this personally - the foldit developers support a lot of players - using a lot of machine and software configurations, which use a number of internet service and energy providers globally.

if you want to report a bug then please follow the instructions given here;

Sometimes (:D) things do crash and bang in foldit - so it is important to report them - if many people are having the same problem it becomes a massive priority, uptime is very important

In some cases it may be a local problem in a geographical area - for example your local connection may be impaired - this is not something foldit can help with and usually your ISP will be working very hard to get the locality back online. Power failures may be another cause of problems.

It may also be a misconfiguration of a computer and the way foldit was installed or the administration rights for the account.

Priority changed from Priority 1 to 3 as no other reports have been posted and most of the US seems to be online.

Joined: 04/15/2012
Groups: Beta Folders

Gotvit. Thanks!

Joined: 04/15/2012
Groups: Beta Folders

Happened again on devprev.

tamirh's picture
User offline. Last seen 8 years 33 weeks ago. Offline
Joined: 05/11/2012
Status: Open » Open

Stack trace with symbols for future use:

0 __dynamic_cast /usr/lib64/ 0 0x37b70b8786
1 interactive::geom::Geometry::get_parent_viewport 79 0x1ed6146
2 interactive::pose_view::NewMotionControlGeom::trans_mode_on_mouse_move 433 0x215bf63
3 boost::_mfi::mf3 >::operator() mem_fn_template.hpp 393 0x2164ef1
4 boost::_bi::list4, boost::arg<1>, boost::arg<2>, boost::_bi::value > >::operator() >, boost::_bi::list2 > bind.hpp 457 0x21638ec
5 boost::_bi::bind_t >, boost::_bi::list4, boost::arg<1>, boost::arg<2>, boost::_bi::value > > >::operator() bind_template.hpp 76 0x216260a
6 boost::detail::function::void_function_obj_invoker2 >, boost::_bi::list4, boost::arg<1>, boost::arg<2>, boost::_bi::value > > >, void, interactive::gui::Point2D const&, int>::invoke function_template.hpp 153 0x216173c
7 boost::function2::operator() function_template.hpp 1013 0x1e1472c
8 interactive::gui::EventHandler::on_mouse_move 43 0x1e137bd
9 interactive::gui::TopLevel::on_mouse_move 228 0x1e508b4
10 interactive::application::GUIWrapper::generic_mouse_motion_func 210 0x1ef75d8
11 boost::_mfi::mf2::call mem_fn_template.hpp 271 0x211fa17
12 boost::_mfi::mf2::operator() mem_fn_template.hpp 286 0x211f6cf
13 boost::_bi::list3, boost::_bi::value, boost::_bi::value >::operator(), boost::_bi::list0> bind.hpp 392 0x211ecc6
14 boost::_bi::bind_t, boost::_bi::list3, boost::_bi::value, boost::_bi::value > >::operator() bind_template.hpp 20 0x211e697
15 boost::detail::function::void_function_obj_invoker0, boost::_bi::list3, boost::_bi::value, boost::_bi::value > >, void>::invoke function_template.hpp 153 0x211e259
16 boost::function0::operator() function_template.hpp 1013 0x1a9a882
17 interactive::application::GUIWrapper::enqueue_event(boost::function) 199 0x1ef74fe
18 interactive::application::wrapper::glut::GLUTWrapper::glut_passive_motion_func 227 0x211bf62
19 glutMainLoopEvent /usr/lib64/ 0 0x7ffff7db872c
20 glutMainLoop /usr/lib64/ 0 0x7ffff7db88d5


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons