Permanent dialog function in V2

Case number:845813-992140
Topic:Game: Tools
Opened by:Timo van der Laan
Opened on:Friday, March 16, 2012 - 01:14
Last modified:Thursday, July 19, 2012 - 11:44

A dialog box that could stay open during running of a script and where the values a user put in can be read at any time, would be very handy.

For instance to allow the user to say: stop after the next iteration. And would open an opportunaty for really interactive control.

(Fri, 03/16/2012 - 01:14  |  3 comments)

Joined: 03/04/2012
Groups: None

Came here to post this - you beat me to it.

brow42's picture
User offline. Last seen 1 year 37 weeks ago. Offline
Joined: 09/19/2011
Groups: None

I'm pretty sure this has been requested before, and it will probably be requested again...but there is a HUGE difference code-wise between dialog boxes that take over the thread and dialog boxes that that run in Lua doesn't run in parallel. Best we could hope for is for the dialog to stay up, and a function in Lua that will periodically look up the current values of the dialog. That assumes that the regular GUI thread is the code that is operating the dialogs. Honestly, I don't see this being worked on short of hiring tlaloc for another 3 months.

Joined: 06/17/2010

I think it is impossible, devs please assign or trash.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons