Improve dimmer puzzles for scripting
|Opened on:||Saturday, March 3, 2012 - 20:04|
|Last modified:||Tuesday, February 26, 2013 - 14:29|
In first dimer/trimer puzzles we were able to band to mirrored parts and to "mirror point".
That was useful for some banding scripts and it would be nice to get that ability back.
Easiest way would be number mirrored parts after normal part and last segment as hook point - like it was at start.
Another (better imo) way is add new lua function that will unlock this ability (structure.enableDimmer or something). If we need it we can enable it, normal state is like it is now. It should be disabled by default and should automagically be disabled after every script ends to avoid troubles when we run "new" script then "old" one.