Toggle on/off graphic update of protein...

Case number:845833-991904
Topic:Game: Display
Opened by:bertro
Opened on:Saturday, February 18, 2012 - 17:58
Last modified:Wednesday, June 11, 2014 - 12:54

I suggest to add a button to toggle on/off the graphic updates of the protein while client is not minimized.

This would allow for a faster processing (like when client is minimized) while still seeing score changes, chat and other stuff that can be done while an action is performing (w, E, T, ... or script).

That way you could have faster processing and feedback to user (thru score) at the same time.

(Sat, 02/18/2012 - 17:58  |  4 comments)

lincher's picture
User offline. Last seen 4 years 42 weeks ago. Offline
Joined: 02/20/2014

Bumping topic since it actually goes with a suggestion I had.

When running long scripts especially rebuild ones, it would be ideal to have the possibility to remove the graphic update of the modifications increasing the speed of the scripts and also give better protein folding in the long run.

Some users also have a limited computer powers and with a reduction in graphics then these players would be able to actually compete on big proteins (< 100 aa).

Joined: 09/21/2011

a temporary solution for others reading this that might not know; you can toss the protein off the screen and then hit q to bring it back on. this will help speed things up when the client is open.

bertro's picture
User offline. Last seen 21 weeks 2 days ago. Offline
Joined: 05/02/2011
Groups: Beta Folders

Sorry to contradict you karstenw but if you do not minimized the client, you gain nothing in CPU usage when you toss the protein off screen. In other words, there is no difference in CPU usage with OR without the protein on screen. ONLY minimizing the client ( on PC, under win7pro here) will reduce CPU usage for a given View Options configuration.

Joined: 09/24/2012
Groups: Go Science

This combined with the suggestion of being able to open menu and "open/share solutions" in read mode:
(and even opening the main menu option and current proteins status in read mode)

... would be great

I vote for both.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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