Snap count change during snapping?
|Opened on:||Wednesday, January 18, 2012 - 23:03|
|Last modified:||Thursday, January 19, 2012 - 20:54|
for s=1, structure.GetCount () do
for r=1,rotamer.GetCount(s) do
if current.GetSegmentEnergySubscore(s,'sidechain')>scr then
For some reason script is crashing sometimes on SetRotamer line "snap index out of bounds".
I know that number of roamers are changing when wiggle/rebuild, but it should change between snaps too?
Observed it in 503 on cys residue when it is not bonded in start position and bond is created during snapping.