puzzle picture
500: Cutpoint Puzzle
Status: Closed

Summary

Name: 500: Cutpoint Puzzle
Status: Closed
Created: 12/30/2011
Points: 100
Expired: 01/07/2012 - 23:00
Difficulty: Intermediate
Description: In this puzzle, we've cut up the protein into chunks of loops, sheets, and helices. Use the Move Tool (Acessible by clicking on the segment you want to move) and reposition the secondary structures into their correct positions. You'll need the latest update to play this puzzle.
Categories: Overall, Prediction

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RankGroupScorePoints
1foldeRNA9,560100
2Void Crushers9,55485
3Go Science9,53672
4Contenders9,52061
5Androids9,51651

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Comments

Joined: 04/19/2009
A small disappointment (or bug?)

There seems to be no way to rebuild sections by hand that include a blue band, although scripts are able to do so.

It appears that you can only hand build within a blue banded section.

spmm's picture
User offline. Last seen 33 weeks 1 day ago. Offline
Joined: 08/05/2010
Groups: Void Crushers
rebuild is very dodgy

I can't personally see any advantage in having to use the move tool because it doesn't work in 3D just spins and is so sensitive there is little feel to it for me anyway. Ok for right click and moving things.

Is the assumption here that each segment is already perfection and just needs to be put together 'just so'' like an engineering puzzle? The long tail - the move point is not a the mid point and any attempt use rebuild to let it show you some options of where it might want to be all include ruining the helix.

Joined: 06/17/2010
Cool!

This is almost that, what I suggest :)
http://fold.it/portal/node/989259#comment-12712

There is few things that are killing joy:
- constrains should only kill the score, not pulling
- blue bands are not need, constrains are enough to show join points
- wiggle/pull lock is present in very odd way: helix is bending badly when wiggle on longer constrains

I think, that we should have more flexible/ignorable loops in this type of puzzles. We can arrange structures then enable loops and work on best connection between structures.
my 5 cents ;]

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons