New Coloring - Best to Worst Guide Closeness Coloring
|Opened on:||Friday, December 23, 2011 - 20:38|
|Last modified:||Friday, December 23, 2011 - 20:38|
This is a new coloring scheme which combines the ideas behind "use relative score coloring" and color relative to guide." It should apply relative scoring AFTER computing the difference from the guide.
Around the end-game phase, a player wants to locate the areas of most concern -- the areas which are the worst match to the guide. However, if color-relative-to-guide is turned on, the coloring may be all close to green -- I'm that good ;)
Add a color scheme, which calculates the difference from the guide's score as usual, but then normalizes from green to red. Something like this: scale( difference(guide Score Vector, current Score Vector), from=green, to=red)