New Coloring - Best to Worst Guide Closeness Coloring

Case number:699969-991396
Topic:General
Opened by:wlemmon
Status:Open
Type:Suggestion
Opened on:Friday, December 23, 2011 - 20:38
Last modified:Friday, December 23, 2011 - 20:38

This is a new coloring scheme which combines the ideas behind "use relative score coloring" and color relative to guide." It should apply relative scoring AFTER computing the difference from the guide.

Problem:
Around the end-game phase, a player wants to locate the areas of most concern -- the areas which are the worst match to the guide. However, if color-relative-to-guide is turned on, the coloring may be all close to green -- I'm that good ;)

Solution:
Add a color scheme, which calculates the difference from the guide's score as usual, but then normalizes from green to red. Something like this: scale( difference(guide Score Vector, current Score Vector), from=green, to=red)

(Fri, 12/23/2011 - 20:38  |  0 comments)


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