Mutate Sidechains feature takes too long to stop.
|Opened on:||Wednesday, December 14, 2011 - 04:01|
|Last modified:||Friday, January 25, 2013 - 03:27|
I have a relatively powerful computer, yet when I attempt to stop the Mutate Sidechains function, it doesn't stop for at least forty-five seconds. I have one that is still running, over three minutes after I hit the stop button. I'm going to have to --- once again --- close the game and re-start it. Not efficient or fun.
Can someone please program the game to understand that "stop" means "stop now", and not "stop one of these days, when you feel like it, if you feel like it"?