better depth/3D visualization cues?
Case number: | 845833-990534 |
Topic: | Game: Display |
Opened by: | BeeDee |
Status: | Open |
Type: | Suggestion |
Opened on: | Monday, September 26, 2011 - 06:06 |
Last modified: | Tuesday, September 27, 2011 - 09:37 |
I've found foldit fun, but struggled (particularly as the puzzles became more complex) with perception of the structures.
I think it might have to do with the lack of hints/depth cues. It also feels like the game makes poor use of texture features and antialiasing, something even low-end cards these days can do handily (though a manual or GUI configuration of such features would be welcome for those who have older cards and so on.)
A little more attention to visuals, like light shadowing, might go a long way?
Actually the fog can be adjusted. It's been a feature for a while, I just don't think its documented anywhere yet. You can ctrl+shift click and drag up or down on the background to change the fog distance.
Actually it is documented in the German wiki:
http://de.foldit.wikia.com/wiki/Werkzeuge#Ansicht_ver.C3.A4ndern (default interface)
http://de.foldit.wikia.com/wiki/Werkzeuge_und_Tastenbelegung_%28Auswahl-Interface%29#Ansicht_ver.C3.A4ndern (selection interface)
Maybe someone could use this pages as templates for the English wiki?
Great idea! There are a lot of features in View, but there could be so much more. How about an adjustable 'fog' slider setting, which affects your view-distance? I notice there is *some* fog in-game but maybe not enough?