Linking some intro puzzles to an actual puzzle

Case number:845813-990469
Topic:Game: Tools
Opened by:vixx
Opened on:Friday, September 23, 2011 - 00:21
Last modified:Friday, September 23, 2011 - 01:49

The last few days with so many new players, have got me thinking ( lol yes.. its been known to happen).
There are a lot of intro's and a lot of new players start mixing them up etc..

Would it not be better to have basic intro puzzles and then have some of the others, actually linked to a science puzzle?

The intro links would be to <15 puzzles, not all the others.

For example, alignment tool..when a new player goes to play a science puzzle that is alignment based, the alignment intro comes up, they have to pass that in order to "unlock" the actual science puzzle.

A lot of games have this type of strategy

Same could be done with the other "specialised" intro puzzles.

New players would have a higher change of actually learning the tool better and retaining the knowledge.
I dont see the point of teaching people something they may not get to use for a month, by which time they have forgotten it, as they never got to practice what they learnt.

I realise there is probably too much work associated with setting something like that up, but it was just a thought I had after heavy involvement with lots of new players the last few days

(Fri, 09/23/2011 - 00:21  |  1 comment)

Joined: 04/19/2009

Excellent suggestion, vixx. I've spent a lot of time in the <15 & <150 rooms, and new players are obsessing over things like flipping all the sheets, which is a relatively rare occurrence.

It would make much more sense to newcomers to sequence as you said. If it's too difficult to set up, then perhaps a small "real" puzzle could be set up to practice on after a certain number of tutorials that would actually make use of the tutorials just done. Reset the scoreboard on the small puzzles once a week if needed, with no global points.

It would also be great to have a tutorial on Tracks. Some newcomers think that you can't run two computers at once without having two accounts.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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