Ok I'm going to say it out loud. design puzzle play
|Opened on:||Thursday, August 18, 2011 - 04:40|
|Last modified:||Sunday, August 28, 2011 - 10:23|
In the latest Design Puzzles (because they are so rigid) if one person in a very large group (with active coders) gets to a top ten rank then that solution is very quickly copied using a script, then a script is written which resets the mutables and is then shared to the team. The position can then readily be copied by loading the solution as a guide. This is a fairly recent development.
I don't really have a big problem with that happening in the evolver competition but in the soloist competition it means that you are really just getting a large number of copies of the same solution in the top places; and other teams and soloists who have high scoring solutions are forced down the ranks just by the sheer weight of numbers of players in the large group who have used the fairly effortlessly copied solution.
I'm not saying that all players in the group follow that path but with 150 points up for grabs it is a temptation. Other teams also share and copy each other's solutions but the groups are much smaller so do not have such a distorting effect on the results.
Obviously it is up to each player to get the best score they can, but this is not even a remotely level playing field.
Perhaps three or four solutions per group and one each for those without groups would be a bit fairer?