user.GetPlayerName crashes when running offline

Case number:954892-990158
Topic:Developer Preview
Opened by:pauldunn
Status:Closed
Type:Bug
Opened on:Thursday, August 11, 2011 - 04:16
Last modified:Friday, December 23, 2011 - 04:29

I tried the command:

print(user.GetPlayerName())

when running foldit offline and the client crashes.

(Thu, 08/11/2011 - 04:16  |  9 comments)


Joined: 09/20/2010
Groups: Go Science

Setting priority from 3 to 1

Joined: 11/10/2007
Groups: Window Group
Status: Open » Closed

I've just posted an update to the Dev. Preview that should fix this.

Joined: 09/20/2010
Groups: Go Science
Status: Closed » Closed

Verfied the fix in latest version of beta.

Joined: 09/20/2010
Groups: Go Science
Status: Closed » Open

sorry Seth, but the crash is back when running print(user.GetPlayerName())when running offline.

beta_helix's picture
User offline. Last seen 11 hours 22 min ago. Offline
Joined: 05/09/2008
Groups: None

re-assigning...

rileya's picture
User offline. Last seen 7 years 25 weeks ago. Offline
Joined: 10/18/2011
Groups: None

It would also crash on scoreboard.GetScore, I've fixed both for the next release.

Joined: 09/20/2010
Groups: Go Science

Thanks. I have another feedback on the scoreboard.GetScore() crash opened September 1st that I will close also.

Joined: 09/20/2010
Groups: Go Science

This still crashes for me. Could you please verify that your fix has been released?

Joined: 09/20/2010
Groups: Go Science
Status: Open » Closed

verified fix

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