Mac client crashes consistently on AMD Radeon HD 6770M card boost (OS X Lion 10.7)

Case number:845829-990118
Topic:Crash/Hang
Opened by:wld333
Status:Open
Type:Bug
Opened on:Wednesday, August 3, 2011 - 04:54
Last modified:Thursday, September 22, 2011 - 01:34

New iMac, Mac OS X Lion (10.7), AMD Radeon HD 6770M graphics card. Crashes constantly. Does a little better when I play offline, with resolution lowered and with basic RGB color profile. But still crashes in the same place after a few minutes (versus under a minute or at startup with standard settings).

Based on the error log (attached), it appears to be an issue with attempting a graphics boost during a render, but I'm just basing that on where the actual crash occurred, and of course there could be something else going wrong earlier and this may just be where it gets in trouble. But it always crashes in exactly this spot.

Please change the title if it looks like I've diagnosed this incorrectly, and any suggestions for settings to get around the problem until it's fixed would be greatly appreciated.

Thanks!

AttachmentSize
Foldit crash log.txt45.6 KB
(Wed, 08/03/2011 - 04:54  |  22 comments)


Joined: 06/17/2010

Can you post end of log.txt file from foldit dir?

wld333's picture
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Sure, here it is:

jflat06's picture
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Do you have any other 3D intensive games or applications which you can run on that machine? Do the problems occur in those programs as well?

wld333's picture
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Just web-based stuff. I tried RuneScape, for example. It was slower than I expected, but it ran without crashing even when I set the graphics settings to highest resolution and enabled all the special effects. There are apparently some issues with Flash Player and OS X Lion, but I assume that's not relevant to FoldIt.

Are there specific graphics benchmarks or things like that you'd like me to try?

jflat06's picture
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Does OS X have any 3D screensavers that you can try running? I am mostly concerned that it may be a problem with your computer in particular, since we dont seem to have other reports of this problem.

You may also want to double check that you have your most recent graphics drivers.

wld333's picture
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Just to make sure we're on the same page, FoldIt runs just fine on my previous computer, a MacBook Pro running OS X Snow Leopard 10.6. Unfortunately, the hard drive on that machine has failed about 6 times in two years, so I just got a new iMac last week with OS X Lion 10.7. Lion has only been out for about 2 weeks, hasn't it? Do you know for certain that other people are running FoldIt successfully on OS X Lion?

I don't see any specific 3D screensavers, but I'll try to find one. The AMD site only offers driver updates for Windows machines. The machine is brand new and Software Update says there's nothing new available, so I believe that means I have the latest drivers, although I can't be certain.

Thanks for your efforts on this issue. I'll keep investigating on my end as well. I'm a software developer and could certainly help debug this if there were a way for me to run a debug version of the app or take a look at that part of the code. Please let me know if I can help in any way.

wld333's picture
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I Googled ATIRadeonX3000GLDriver and was able to find a similar crash reported in Introversion's DEFCON game. The suggested solution there was to disable smooth lines in the game's graphic settings, and it worked. Does that correspond to any specific part of the graphics in FoldIt (i.e., is there a View setting that can be turned off) or is it used everywhere?

I haven't found anything about updated drivers, and AMD's recommended "solution" for all game-related crashes is to check the game site for patches. So they call it a game bug and you may well see it as a driver bug. I hope this doesn't end up in a stalemate. :)

Joined: 05/19/2010
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I just updated my computer to Lion and I can stay in for more than 30 seconds.

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I have a very recent MacBook Pro with 2.3 GHz Core i7, 8 GB RAM, AMD Radeon HD 6750M 1024 MB (the original post was for the Radeon 6770M), just upgraded to Lion (10.7). Foldit crashes very quickly with even minor UI interaction, so it's not just that one machine. I've attached the log.txt file.

wld333's picture
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Thanks for posting this, NinjaGreg! I'm curious whether your crash happens in the same place in the code where mine does. Any chance you could attach the text of the Apple report dialog? (When the machine asks you if you want to report the error to Apple, click on Details to see the stack trace of the crash.)

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I've attached the crash log to this email. Looks like it's somewhere in the Radeon driver.

wld333's picture
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Nice! Both crashes occur on the same line of code in the game library.

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speaking from appalling ignorance SteveB has been crashing at the 'same place' for weeks, he was able to get in until the latest upgrade. Perhaps not just a mac problem?

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If I play offline it doesn't crash.

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Are you doing anything in particular when it crashes? Or does it seem to crash completely at random?

What scroll bars are visible when it crashes? And are you interacting with any of them?

wld333's picture
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For me, the crash seems to happen just as the first major change of the session is starting to be rendered graphically. So for example, I can start a wiggle and the crash will happen right after that. I minimized the chat windows, so I think the only scrollbars visible at the time are the ones for solo and group scores and the one for the cookbook. I'm definitely not interacting with them when the crash occurs. I'll try again with all scrollbars hidden and see if it still happens.

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More on scrollbars: If I hide all windows with scrollbars, I can play without crashing. I also seem to be able to show my cookbook, recipe output and the undo window with no problem, including being able to manipulate the scrollbars in these windows.

After about 5 minutes of this, I tried opening the group scores window and crashed within 1 second. I also crashed trying to use the alignment/threading interface. Does alignment/threading need to communicate with the server at all?

So it's not just scrollbars. It seems to be tied into server communication. Is there any way to cause communication with the server without having scrollbars visible? I don't know how else to distinguish between the various factors here.

Hope this helps -- let me know what else I can do.

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And one more: with all scrollable windows hidden, I downloaded a number of recipes from the server successfully without crashing. But now the crash occurs immediately when I try to open my cookbook window. Note that this was not a problem before I downloaded the recipes. I can open the recipe window successfully if I play offline, and the new recipes are now on the list (but without those fun sparkles to tell me I have new recipes).

Joined: 08/31/2011
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I'm having the same issue. When I try complex puzzles it crashes all the time. seems to be okay in offline mode though.

Dixie2's picture
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The same here! I have an iMac with Mac OS X Lion 10.7.1 and AMD Radeon HD 6750M graphics card.
This is my log.txt file:

twire's picture
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any word on this? Mine is identical to #20. Bootcamp Win7 works fine, fyi.

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Crashes constantly for me too on OS X..

Process: Foldit [553]
Path: /Applications/Foldit.app/Contents/MacOS/Foldit
Identifier: edu.washington.foldit
Version: ??? (1.0)
Code Type: X86 (Native)
Parent Process: launchd [166]

Date/Time: 2011-09-21 21:29:52.729 -0400
OS Version: Mac OS X 10.7.1 (11B26)
Report Version: 9

Interval Since Last Report: 31529 sec
Crashes Since Last Report: 9
Per-App Interval Since Last Report: 2339 sec
Per-App Crashes Since Last Report: 8
Anonymous UUID: C9C74DA7-CB67-4D45-BBE8-DF32E9BA4A1F

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000000000a0

VM Regions Near 0xa0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Foldit.app/Contents/MacOS/Foldit
__TEXT 0000000000001000-0000000000004000 [ 12K] r-x/rwx SM=COW /Applications/Foldit.app/Contents/MacOS/Foldit

Application Specific Information:
objc[553]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.ATIRadeonX3000GLDriver 0x06984322 0x692a000 + 369442
1 com.apple.ATIRadeonX3000GLDriver 0x069763fb 0x692a000 + 312315
2 com.apple.ATIRadeonX3000GLDriver 0x06983f3a 0x692a000 + 368442
3 com.apple.ATIRadeonX3000GLDriver 0x0696f6b4 0x692a000 + 284340
4 com.apple.ATIRadeonX3000GLDriver 0x06972941 0x692a000 + 297281
5 com.apple.ATIRadeonX3000GLDriver 0x06983ad3 0x692a000 + 367315
6 com.apple.ATIRadeonX3000GLDriver 0x0696c6c3 gldUpdateDispatch + 1964
7 GLEngine 0x06880768 gleDoDrawDispatchCore + 454
8 GLEngine 0x067a1873 glBegin_Exec + 116
9 libGL.dylib 0x92ae65b7 glBegin + 27
10 game_library.dylib 0x01a4cc7d interactive::gui::Resizable::on_render() + 451
11 game_library.dylib 0x01a38bba interactive::gui::HidePanel::on_render() + 1272
12 game_library.dylib 0x01a28da7 interactive::gui::Container::on_render() + 127
13 game_library.dylib 0x01a28da7 interactive::gui::Container::on_render() + 127
14 game_library.dylib 0x01a28da7 interactive::gui::Container::on_render() + 127
15 game_library.dylib 0x01a62e29 interactive::gui::TopLevel::on_render() + 421
16 game_library.dylib 0x018f053a carbon_wrapper_render + 158
17 game_library.dylib 0x018fd79f carbon_impl_on_render + 213
18 com.apple.HIToolbox 0x983cc255 TimerVector + 22
19 com.apple.CoreFoundation 0x968b5256 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
20 com.apple.CoreFoundation 0x968b4be7 __CFRunLoopDoTimer + 743
21 com.apple.CoreFoundation 0x96893ce0 __CFRunLoopRun + 1888
22 com.apple.CoreFoundation 0x968931ec CFRunLoopRunSpecific + 332
23 com.apple.CoreFoundation 0x96893098 CFRunLoopRunInMode + 120
24 com.apple.HIToolbox 0x983b0487 RunCurrentEventLoopInMode + 318
25 com.apple.HIToolbox 0x983b7dc3 ReceiveNextEventCommon + 381
26 com.apple.HIToolbox 0x984065af AcquireNextEventInMode + 67
27 com.apple.HIToolbox 0x9854da87 _AcquireNextEvent + 58
28 com.apple.HIToolbox 0x9853adc0 RunApplicationEventLoop + 221
29 game_library.dylib 0x018fcc6c carbon_impl_start + 18
30 game_library.dylib 0x018fabfa interactive::application::interactive_main(int, char**, boost::function) + 1324
31 game_library.dylib 0x01b3eecb game::application::game_main(int, char**) + 1299
32 game_library.dylib 0x01001676 library_main + 56
33 edu.washington.foldit 0x00003732 run_library_main(std::string const&, bool, std::string const&, int&, int, char**, std::string&) + 548
34 edu.washington.foldit 0x000033b9 main + 469
35 edu.washington.foldit 0x00002533 _start + 209
36 edu.washington.foldit 0x00002461 start + 41

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x95d5e90a kevent + 10
1 libdispatch.dylib 0x92a70ccc _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x92a6f71b _dispatch_mgr_thread + 53

Thread 2:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x95d5bc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x95d5b1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x91a040dc HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 114
3 com.apple.audio.CoreAudio 0x919fc52a HALC_ProxyIOContext::IOWorkLoop() + 1134
4 com.apple.audio.CoreAudio 0x919fbffc HALC_ProxyIOContext::IOThreadEntry(void*) + 136
5 com.apple.audio.CoreAudio 0x919fbf6e __HALC_ProxyIOContext_block_invoke_6 + 20
6 com.apple.audio.CoreAudio 0x919fbef3 HALB_IOThread::Entry(void*) + 69
7 libsystem_c.dylib 0x929bced9 _pthread_start + 335
8 libsystem_c.dylib 0x929c06de thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x95d5bd36 mach_wait_until + 10
1 libsystem_c.dylib 0x9296a439 nanosleep + 388
2 libsystem_c.dylib 0x92968cba usleep + 60
3 game_library.dylib 0x01acca8e interactive::pose_view::VoidGeom::VoidThread::operator()() + 188
4 game_library.dylib 0x018f998d interactive::application::Thread::thread_entry_func() + 35
5 game_library.dylib 0x018f9c33 interactive::application::Thread::pthread_startup_helper(void*) + 17
6 libsystem_c.dylib 0x929bced9 _pthread_start + 335
7 libsystem_c.dylib 0x929c06de thread_start + 34

Thread 4:
0 libsystem_kernel.dylib 0x95d5bd36 mach_wait_until + 10
1 libsystem_c.dylib 0x9296a439 nanosleep + 388
2 libsystem_c.dylib 0x92968cba usleep + 60
3 game_library.dylib 0x01a9b579 interactive::pose_view::HydrophobicComposite::HydroThread::operator()() + 207
4 game_library.dylib 0x018f998d interactive::application::Thread::thread_entry_func() + 35
5 game_library.dylib 0x018f9c33 interactive::application::Thread::pthread_startup_helper(void*) + 17
6 libsystem_c.dylib 0x929bced9 _pthread_start + 335
7 libsystem_c.dylib 0x929c06de thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x95d5bd36 mach_wait_until + 10
1 libsystem_c.dylib 0x9296a439 nanosleep + 388
2 libsystem_c.dylib 0x92968cba usleep + 60
3 game_library.dylib 0x01c537c1 game::application::novice::NoviceGame::autosave_thread_body() + 37
4 game_library.dylib 0x01cadcff boost::_bi::bind_t, boost::_bi::list1 > >::operator()() + 43
5 game_library.dylib 0x01b97cb8 boost::function0::operator()() const + 72
6 game_library.dylib 0x018f998d interactive::application::Thread::thread_entry_func() + 35
7 game_library.dylib 0x018f9c33 interactive::application::Thread::pthread_startup_helper(void*) + 17
8 libsystem_c.dylib 0x929bced9 _pthread_start + 335
9 libsystem_c.dylib 0x929c06de thread_start + 34

Thread 6:
0 libsystem_kernel.dylib 0x95d5db5e __select_nocancel + 10
1 libsystem_kernel.dylib 0x95d5caf6 select + 89
2 game_library.dylib 0x01e61858 Curl_socket_ready + 440
3 game_library.dylib 0x01e54ccf Curl_do_perform + 1199
4 game_library.dylib 0x01d302a7 game::application::novice::boinc::CurlFetcher::exec_curl() + 2171
5 game_library.dylib 0x01d2e626 game::application::novice::boinc::Boinc::fetch_string(std::string const&, bool, std::string&, utility::pointer::owning_ptr, boost::function) + 336
6 game_library.dylib 0x01d83d4c game::application::novice::boinc::parse_url_into_dictionaries(std::string const&, bool, utility::vector1, std::allocator > >&, boost::function) + 124
7 game_library.dylib 0x01d840c2 game::application::novice::boinc::refresh_groups_for_puzzle(unsigned int, unsigned int, bool) + 190
8 game_library.dylib 0x01b47b2e game::application::novice::BoincThread::get_scores_boinc() + 296
9 game_library.dylib 0x01b49b99 game::application::novice::BoincThread::periodically_send_and_check_boinc() + 59
10 game_library.dylib 0x018f998d interactive::application::Thread::thread_entry_func() + 35
11 game_library.dylib 0x018f9c33 interactive::application::Thread::pthread_startup_helper(void*) + 17
12 libsystem_c.dylib 0x929bced9 _pthread_start + 335
13 libsystem_c.dylib 0x929c06de thread_start + 34

Thread 7:
0 libsystem_kernel.dylib 0x95d5db5e __select_nocancel + 10
1 libsystem_kernel.dylib 0x95d5caf6 select + 89
2 game_library.dylib 0x01df5668 game::util::IRC::run(boost::function) + 252
3 game_library.dylib 0x01c3ac9b game::application::novice::NoviceGame::irc_thread_body(std::string const&, int, std::string const&) + 309
4 game_library.dylib 0x01cb45a1 boost::_bi::bind_t, boost::_bi::list4, boost::_bi::value, boost::_bi::value, boost::_bi::value > >::operator()() + 43
5 game_library.dylib 0x01b97cb8 boost::function0::operator()() const + 72
6 game_library.dylib 0x018f998d interactive::application::Thread::thread_entry_func() + 35
7 game_library.dylib 0x018f9c33 interactive::application::Thread::pthread_startup_helper(void*) + 17
8 libsystem_c.dylib 0x929bced9 _pthread_start + 335
9 libsystem_c.dylib 0x929c06de thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x037f84a8 ebx: 0x00000000 ecx: 0x00000000 edx: 0x00000000
edi: 0x00000100 esi: 0x00000000 ebp: 0xbfffe268 esp: 0xbfffe24c
ss: 0x00000023 efl: 0x00010202 eip: 0x06984322 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x000000a0
Logical CPU: 4

Binary Images:
0x1000 - 0x3ffc +edu.washington.foldit (??? - 1.0) <7FD90FC4-0D91-0795-BDAA-65EB7E3EA266> /Applications/Foldit.app/Contents/MacOS/Foldit
0x25000 - 0x4efff com.apple.audio.OpenAL (1.5 - 1.5) <92514BE7-A29F-3332-B750-8396BE3A2B59> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x3b5000 - 0x3e2ff8 GLRendererFloat (??? - ???) /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x3f7000 - 0x3fbffb com.apple.audio.AudioIPCPlugIn (1.2.0 - 1.2.0) <8A4CC918-D47D-3F33-8420-0698071A5944> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x767000 - 0x76dffb com.apple.audio.AppleHDAHALPlugIn (2.1.1 - 2.1.1f12) <2AD22146-D23E-3E5B-AFC9-BC8211FED107> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x1000000 - 0x2528ff3 +game_library.dylib (??? - ???) <0B0019A5-E7C7-F012-3732-F5DCBBC2DFE9> /Applications/Foldit.app/Contents/Resources/cmp-binary-c0db4cf60f778b44522cb583bf19395a/game_library.dylib
0x367a000 - 0x3771ffb libGLProgrammability.dylib (??? - ???) <560A7F12-1AA6-35E1-A922-309016BF6D3C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x6789000 - 0x68f6ff0 GLEngine (??? - ???) <3C6D5F72-9CDA-37E2-B085-7F38C99FE8C5> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x692a000 - 0x6bf9feb com.apple.ATIRadeonX3000GLDriver (7.8.12 - 7.0.8) /System/Library/Extensions/ATIRadeonX3000GLDriver.bundle/Contents/MacOS/ATIRadeonX3000GLDriver
0x70000000 - 0x70140ffb com.apple.audio.units.Components (1.7 - 1.7) <749EDF0F-BFBD-37A7-845E-3048BAF35D89> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe18000 - 0x8fe4a9c7 dyld (195.5 - ???) <134323A7-49DC-3A9D-ACFD-32FAD0FD6BA2> /usr/lib/dyld
0x90005000 - 0x90005fff com.apple.Accelerate.vecLib (3.7 - vecLib 3.7) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x90006000 - 0x90009ffd libCoreVMClient.dylib (??? - ???) <1438A7D5-A622-3623-A49F-45F881B1D947> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x9000a000 - 0x9001bfff libbsm.0.dylib (??? - ???) <54ACF696-87C6-3652-808A-17BE7275C230> /usr/lib/libbsm.0.dylib
0x9001c000 - 0x9003bfff com.apple.RemoteViewServices (1.0 - 1) /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
0x9003c000 - 0x900aafff com.apple.Heimdal (2.1 - 2.0) <5BA5BFA4-0B05-3B00-AF06-C3D0D60F36BC> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
0x900b1000 - 0x90171ff3 com.apple.ColorSync (4.7.0 - 4.7.0) <50767823-56BA-373D-BC5A-37B17B659838> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x90172000 - 0x90173fff liblangid.dylib (??? - ???) /usr/lib/liblangid.dylib
0x90215000 - 0x9066afff FaceCoreLight (1.4.2 - compatibility 1.0.0) <53AC5DCE-D04B-3DC3-808D-AA1CAD4D0924> /System/Library/PrivateFrameworks/FaceCoreLight.framework/Versions/A/FaceCoreLight
0x9066b000 - 0x90cd065b com.apple.CoreGraphics (1.600.0 - ???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x90cd1000 - 0x90d4cffb com.apple.ApplicationServices.ATS (5.0 - ???) <8DF22F1E-7600-3ADA-BFC1-F6FA79914171> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x90d4d000 - 0x90d70fff com.apple.CoreVideo (1.7 - 70.0) <0CBE6F3B-34C7-3C6B-9BB1-826F9905ECC1> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x90d71000 - 0x90de6fff com.apple.Metadata (10.7.0 - 627.9) <1EF7D615-3DF4-3F5D-88CE-6BDFA120FE32> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x90e74000 - 0x90f5cfff libxml2.2.dylib (10.3.0 - compatibility 10.0.0) /usr/lib/libxml2.2.dylib
0x90f69000 - 0x90f74ffc com.apple.NetAuth (1.0 - 3.0) /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
0x90f75000 - 0x90f79fff libGIF.dylib (??? - ???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x90f7a000 - 0x90f7dff9 libCGXType.A.dylib (600.0.0 - compatibility 64.0.0) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x90f7e000 - 0x90f7eff2 com.apple.CoreServices (53 - 53) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
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0x9b168000 - 0x9b171ff3 com.apple.CommonAuth (2.1 - 2.0) <94EA2555-212C-3704-8307-FCEE5D6D32C5> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
0x9b172000 - 0x9b182fff com.apple.LangAnalysis (1.7.0 - 1.7.0) <6D6F0C9D-2EEA-3578-AF3D-E2A09BCECAF3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x9b183000 - 0x9b183fff com.apple.vecLib (3.7 - vecLib 3.7) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x9b1c3000 - 0x9b2b3ff1 libiconv.2.dylib (7.0.0 - compatibility 7.0.0) <9E5F86A3-8405-3774-9E0C-3A074273C96D> /usr/lib/libiconv.2.dylib
0x9b2b4000 - 0x9b2b9ffd libGFXShared.dylib (??? - ???) <7C55BE22-CDB5-3192-B7F0-96EA754A20AC> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x9b2ba000 - 0x9b2f6fff libcups.2.dylib (2.9.0 - compatibility 2.0.0) <8CB51735-ABE4-37AD-9019-845BB768955F> /usr/lib/libcups.2.dylib
0x9b48d000 - 0x9b4a9ff5 com.apple.GenerationalStorage (1.0 - 124) <0BC29510-6C26-3445-88B7-21502CAFF372> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/GenerationalStorage
0x9baad000 - 0x9bb41ff7 com.apple.LaunchServices (480.19 - 480.19) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9bb42000 - 0x9bb43ffd libCVMSPluginSupport.dylib (??? - ???) <8057030D-B290-3A8B-9828-3A1BD123B124> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
0x9bb44000 - 0x9bb6cff0 com.apple.CoreServicesInternal (113.7 - 113.7) /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x9bb6d000 - 0x9bb7dff7 libCRFSuite.dylib (??? - ???) /usr/lib/libCRFSuite.dylib
0x9bb7e000 - 0x9bb94ffe libxpc.dylib (77.16.0 - compatibility 1.0.0) <2EAF3E13-19FA-3EF2-88D6-64ACBC3A6ADB> /usr/lib/system/libxpc.dylib
0x9bb95000 - 0x9bb98ffb com.apple.help (1.3.2 - 42) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x9bb9c000 - 0x9bb9dfff com.apple.TrustEvaluationAgent (2.0 - 1) /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0x9bbb8000 - 0x9bbb8fff com.apple.Cocoa (6.6 - ???) <650273EF-1ABC-334E-B745-B75AF028F9F4> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x9bc11000 - 0x9bc73ffb com.apple.datadetectorscore (3.0 - 179.3) <18117942-9D6F-3283-B8B0-03C7550CA2EB> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore
0x9bc74000 - 0x9bc79ff7 libmacho.dylib (800.0.0 - compatibility 1.0.0) <56A34E97-518E-307E-8218-C5D43A33EE34> /usr/lib/system/libmacho.dylib
0x9c315000 - 0x9c366ff9 com.apple.ScalableUserInterface (1.0 - 1) /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/ScalableUserInterface.framework/Versions/A/ScalableUserInterface
0x9c3e0000 - 0x9c3e7ff5 libsystem_dnssd.dylib (??? - ???) /usr/lib/system/libsystem_dnssd.dylib
0x9c3e8000 - 0x9c3e9fff libsystem_blocks.dylib (53.0.0 - compatibility 1.0.0) /usr/lib/system/libsystem_blocks.dylib
0x9c3ea000 - 0x9c447ffb com.apple.htmlrendering (76 - 1.1.4) <743C2943-40BC-36FB-A45C-3421A394F081> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x9c448000 - 0x9c5fcff3 libicucore.A.dylib (46.1.0 - compatibility 1.0.0) <6270318A-CA9A-376C-AD6D-64A9B4B4A26E> /usr/lib/libicucore.A.dylib
0x9c5fd000 - 0x9c64dff4 libTIFF.dylib (??? - ???) <25796A90-ABD2-3A3A-800C-1056D343A71F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 4
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 2613
thread_create: 1
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=168.4M resident=123.7M(73%) swapped_out_or_unallocated=44.6M(27%)
Writable regions: Total=492.8M written=316.9M(64%) resident=375.5M(76%) swapped_out=0K(0%) unallocated=117.3M(24%)

REGION TYPE VIRTUAL
=========== =======
ATS (font support) 32.9M
CG backing stores 5008K
CG raster data 64K
CG shared images 3440K
CoreGraphics 8K
CoreServices 2056K
IOKit 33.6M
IOKit (reserved) 3072K reserved VM address space (unallocated)
MALLOC 384.8M
MALLOC guard page 32K
Memory tag=240 4K
Memory tag=242 12K
Memory tag=249 156K
Stack 70.1M
VM_ALLOCATE 16.2M
VM_ALLOCATE (reserved) 52K reserved VM address space (unallocated)
__CI_BITMAP 80K
__DATA 11.0M
__DATA/__OBJC 100K
__IMAGE 1256K
__IMPORT 276K
__LINKEDIT 55.8M
__OBJC 1384K
__OBJC/__DATA 4K
__PAGEZERO 4K
__TEXT 112.6M
__UNICODE 544K
mapped file 159.8M
shared memory 1056K
shared pmap 10.6M
=========== =======
TOTAL 905.5M
TOTAL, minus reserved VM space 902.5M

Model: iMac12,1, BootROM IM121.0047.B0A, 4 processors, Intel Core i7, 2.8 GHz, 8 GB, SMC 1.71f22
Graphics: AMD Radeon HD 6770M, AMD Radeon HD 6770M, PCIe, 512 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x80AD, 0x484D54333531533642465238432D48392020
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1333 MHz, 0x80AD, 0x484D54333531533642465238432D48392020
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x9A), Atheros 9380: 4.0.55.4-P2P
Bluetooth: Version 2.5.0f17, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: WDC WD1001FALS-403AA0, 1 TB
Serial ATA Device: HL-DT-STDVDRW GA32N
USB Device: FaceTime HD Camera (Built-in), apple_vendor_id, 0x850b, 0xfa200000 / 3
USB Device: hub_device, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: ESU22, 0x0a92 (EGO SYStems Inc.), 0x0141, 0xfa130000 / 5
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 4
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8215, 0xfa111000 / 7
USB Device: hub_device, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: PTZ-630, 0x056a (WACOM Co., Ltd.), 0x00b1, 0xfd130000 / 8
USB Device: Keyboard Hub, apple_vendor_id, 0x1006, 0xfd140000 / 5
USB Device: USB Trackball, 0x046d (Logitech Inc.), 0xc408, 0xfd141000 / 7
USB Device: Apple Keyboard, apple_vendor_id, 0x0220, 0xfd142000 / 6
USB Device: Internal Memory Card Reader, apple_vendor_id, 0x8403, 0xfd110000 / 4
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd120000 / 3

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons