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jflat06's picture
User offline. Last seen 13 hours 57 min ago. Offline
Joined: 09/29/2010
Groups: Window Group
Friday, April 25th 2014

* Contact Map
- No longer affects scoring.
- Now shows the full map (symmetric).
- Added a checkerboard pattern to distinguish cells.
- Can be resized via the bar at the bottom.
- Can zoom in with the scroll wheel, and pan by right clicking and dragging.
- Hovering over a cell will highlight its row/column, and display geometry on the model protein.
- Hovering now displays the involved residues of the contact, as well as the weight.
- Now shows secondary structure assignments on the diagonal (blue == helix, red == strand).
- Can now apply bands to the selected residues.

* Filters
- Added a Contact Map filter that can give a bonus for matching predicted contacts. This filter can be enabled on a per-puzzle basis, independent of the contact map.

* Intro levels
- The Exploration intro level has been removed as the feature is deprecated.

* Bug Fixes
- Ideality issues no longer show up when a backbone locked residue is involved.
- Idealize SS now runs a normal Idealize too.
- Evolving a solution now requires that your score gets credit.
- The contact map should now update after running pulls/rebuilds.
- Linux builds should no longer crash on exit.
- The game should start up faster on the initial download.

jflat06's picture
User offline. Last seen 13 hours 57 min ago. Offline
Joined: 09/29/2010
Groups: Window Group
Thursday, June 11th 2014

* General
- Added an option to disable non-group chat.
- A hotkey has been added for the Contact Map (Ctrl-C).
- Intro Puzzle interface has been cleaned up slightly.
- Added a tool for manually forming disulfides on certain puzzles.

* Bug Fixes
- You should now be able to directly upload solutions from previous rounds.
- Fixed a crash with deleting residues that are forming disulfides.
- Remixing zero residues from scripts should no longer cause a crash.
- Removed the annoying blue question mark hint from Contact Map puzzles.
- Fixed a problem that was causing solutions to take more RAM than they should.

jflat06's picture
User offline. Last seen 13 hours 57 min ago. Offline
Joined: 09/29/2010
Groups: Window Group
Thursday, July 10th 2014

* General
- Contact Map now has buttons for selecting predicted contacts.
- Notifications will display titles of new puzzles.

* Bug Fixes
- Switching between symmetry puzzles should no longer display a pose with the wrong symmetry.

jflat06's picture
User offline. Last seen 13 hours 57 min ago. Offline
Joined: 09/29/2010
Groups: Window Group
Friday, September 5th 2014

* Tools
- Added a DSSP button that allows you to assign secondary structure via the DSSP algorithm.

* Tutorials
- Removed a hint bubble from the ED intro level that was causing confusion.

* Contacts
- Added puzzle parameters for adjusting the contact threshold.

* Bug Fixes
- Switching tracks no longer resets behavior options.
- Fixed a crash with LUA date formatting.
- Tabbing after switching tracks should no longer crash.

jflat06's picture
User offline. Last seen 13 hours 57 min ago. Offline
Joined: 09/29/2010
Groups: Window Group
Monday, September 29th 2014

* General
- Saves from previous puzzles will be marked as such.
- Fragment filter can now be disabled by 'disable slow filters'.
- Added a separate option for controlling rank popups.

* Bug Fixes
- The connection light should more reliably reflect the state of the client's connection to the server.
- Wiggle power selector should be more visible with a black background.

jflat06's picture
User offline. Last seen 13 hours 57 min ago. Offline
Joined: 09/29/2010
Groups: Window Group
Tuesday, October 21st 2014

* General
- Mutate should give more realistic results more often.
- The band dialog should be placed more intelligently.

* Bug Fixes
- Ligands should once again be mobile when using Wiggle Sidechains.
- Minimizing with voids should no longer cause a hang upon return.

jflat06's picture
User offline. Last seen 13 hours 57 min ago. Offline
Joined: 09/29/2010
Groups: Window Group
Thursday, November 13th 2014

General:
* ED intro puzzle point threshold adjusted.

Filters:
* Core existence filter now colors the core/boundary/surface of the protein.
* Added a version of the core exist filter that applies to the monomer only in symmetry puzzles.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons