Hey guys maybe New behavioral sliders !

Case number:845813-989895
Topic:Game: Tools
Opened by:Seagat2011
Status:Open
Type:Suggestion
Opened on:Saturday, June 25, 2011 - 02:32
Last modified:Sunday, June 26, 2011 - 14:10

Affected by rebuild
01. Helix Conformational Bias ( 0:310..slpha..neutral..beta..1:pi )
02. Sheet Conformational Bias ( 0:strand or straight..psi..neutral..meander..hairpin..1:helical or barrel )
03. Loop Conformational Bias ( 0:straight..neutral (irregular)..1:helical )

Affected by behavioral clash importance (ci)
04. Loop Behavioral sensitivity ( 0:none..neutral..1:sensitive )
05. Sheet Behavioral sensitivity ( 0:none..neutral..1:sensitive )
06. Helix Behavioral sensitivity ( 0:none..neutral..1:sensitive )

(Sat, 06/25/2011 - 02:32  |  2 comments)


Joined: 08/24/2010

Oops: slpha = alpha

Currently, for the 2nd Behavioral Slider portion, I believe we can do the same thing if we Selectively work on areas.

Joined: 06/17/2010
Type: Suggestion » Suggestion

That would be very use full. Also make rebuild to use bands ;]

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