Hey guys maybe New behavioral sliders !
Case number: | 845813-989895 |
Topic: | Game: Tools |
Opened by: | Seagat2011 |
Status: | Open |
Type: | Suggestion |
Opened on: | Saturday, June 25, 2011 - 02:32 |
Last modified: | Sunday, June 26, 2011 - 14:10 |
Affected by rebuild
01. Helix Conformational Bias ( 0:310..slpha..neutral..beta..1:pi )
02. Sheet Conformational Bias ( 0:strand or straight..psi..neutral..meander..hairpin..1:helical or barrel )
03. Loop Conformational Bias ( 0:straight..neutral (irregular)..1:helical )
Affected by behavioral clash importance (ci)
04. Loop Behavioral sensitivity ( 0:none..neutral..1:sensitive )
05. Sheet Behavioral sensitivity ( 0:none..neutral..1:sensitive )
06. Helix Behavioral sensitivity ( 0:none..neutral..1:sensitive )
»
Sun, 06/26/2011 - 14:10
#2
Type: Suggestion » Suggestion |
That would be very use full. Also make rebuild to use bands ;]
Oops: slpha = alpha
Currently, for the 2nd Behavioral Slider portion, I believe we can do the same thing if we Selectively work on areas.