puzzle picture
424: Exploration Puzzle 2 - Round 1
Status: Closed

Summary

Name: 424: Exploration Puzzle 2 - Round 1
Status: Closed
Created: 05/27/2011
Points: 50
Expired: 06/01/2011 - 23:00
Difficulty: Advanced
Description: Increase your score multiplier by exploring away from the starting structure. We've introduced constraints as well, so you'll have to explore while preserving certain parts of the structure. You can use the Contact Map to figure out where to explore (Available in [Actions]->[Contact Map]). The more contacts in white areas you get, the higher your multiplier.
Categories: Overall, Prediction

Top Groups

RankGroupScorePoints
1Void Crushers29,91950
2Anthropic Dreams29,69139
3Contenders29,43130
4Go Science29,37722
5foldeRNA29,05917

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Comments

Brick's picture
User offline. Last seen 2 years 18 weeks ago. Offline
Joined: 07/15/2008
Groups: Beta Folders
The developers couldn't be

The developers couldn't be bothered to tell you this, but the new update from 5/26/2011 is *REQUIRED* to load any new puzzle, starting with 424.

steveB's picture
User offline. Last seen 1 year 27 weeks ago. Offline
Joined: 01/08/2009
Groups: Void Crushers
Unplayable

There are over 60 constraints in this puzzle, which make it just about unplayable on my PC. There is no fluid movement when dragging, shake is so slow that it is barely discernable and the protein will not move when expected.

Is it just me or does anyone else have these problems ?

Additionally, is it not defeating the purpose of an exploration puzzle to constrain it so that it cannot be explored ? Because of the constraints, the contact map is virtualy redundant - has anyone doen a study on the sections of the contact map which are showing as white but actually are unobtainable due to the puzzle's constraints ? My guess is that if the constrained sections of the puzzle were coloured grey on this map, then there would only be a very small section of white left.

Joined: 08/06/2010
Groups: Contenders
I agree with Steve...

There is no room to explore. Check out this screencap if you want to save yourself some time:
http://fold.it/portal/files/chatimg/irc_182893_1306594600.png

Joined: 06/17/2010
Slooooow

Very...
Contained segments should be marked someway, to not touch them much. Also too many constrains...
I knows that is to prevent another carpet bombing of high scoring carpets but.... almost unplayable :(

Joined: 06/17/2010
Can we have

list of segments that have constrains? I can write simple script that selects/freezes them to make manipulation easier.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons