Could we have hierarchical Save Trees? Save trees would make it easier to "see" from where a score originates.

Case number:671071-988879
Topic:Game: Other
Opened by:Seagat2011
Status:Open
Type:Suggestion
Opened on:Friday, November 12, 2010 - 20:55
Last modified:Thursday, June 2, 2011 - 05:31

Save trees would make it easier to "see" where a score came from

Example:

11205 ( 10100 )
11201 ( 8300 )
10100 ( 9600 )
9600 ( 8300 )
8300 ( Touchstone )

..in the above example, the high score ( 11205 ) came from the 10100, not the 11201.

(Fri, 11/12/2010 - 20:55  |  5 comments)


Joined: 08/06/2010
Groups: Contenders

I think I saw somewhere that one could have more that 10 quicksaves.
I'm not sure if I was dreaming or not. I don't see why one can't have an arbitrary number of them inside a recipe. Inside the recipe one could easily store additional information.
saveslots={
{saveslotid1, 0, {shakeall, 10}, 8300},
{saveslotid2, 1, {wigglebackbone, 5}, 9600},
{saveslotid3, 2, {wiggleall, 5}, 10100},
{saveslotid4, 1, {hydrophobe, 1, .10, 5}, 11201},
{saveslotid5, 3, {hydrophobe, 1, .10, 5}, 10100},
{},
{},
{},
{},
{},
{},
{},
{},
{},
}

having quick_save() return an id that could be used in quick_load:

x=quick_save()
quick_load(x)

Joined: 06/17/2010
Status: Open » Closed

100 quick saves available. Done.

cjmarsh's picture
User offline. Last seen 2 years 17 weeks ago. Offline
Joined: 05/21/2011
Groups: Go Science

I think save trees are different than quick saves. The former allows indexing which would make manipulation of the data much easier.

B_2's picture
User offline. Last seen 4 years 17 weeks ago. Offline
Joined: 11/29/2008
Groups: None
Status: Closed » Open

rav3n_pl is on a roll - trying to close everything.

Is he working for the project now, too ???

cjmarsh's picture
User offline. Last seen 2 years 17 weeks ago. Offline
Joined: 05/21/2011
Groups: Go Science

technically we all are

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