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359: Design the Pocket 1
Status: Closed

Summary

Name: 359: Design the Pocket 1
Status: Closed
Created: 09/09/2010
Points: 100
Expired: 09/16/2010 - 23:00
Difficulty: Beginner
Description: The sidechains closest to the ligand in this puzzle are designable and we need you to find the best possible match! If you are new to Foldit, make sure you have completed the Introductory Design Puzzles (6-1 through 7-2).
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Comments

Joined: 08/29/2010
Is it intentional that the

Is it intentional that the ligand is locked in place?

I'm a new player, but in the previous design puzzle it was possible to wiggle or manually pull the ligand into an optimal location. Right now, it still seems to be possible to wiggle it around but at a drastically reduced rate (.001 per second about, for as long as you care to let it run).

The result is that I've done about 15 seconds of design, and a few hours of letting it wiggle as it is the only way to move things.

beta_helix's picture
User offline. Last seen 1 day 16 hours ago. Offline
Joined: 05/09/2008
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Everything is locked except for the designable sidechains

Unlike the previous design puzzles, we just want you to search for the sidechains that interact best with the ligand in this particular position.

I am sorry if that was unclear!

kbob's picture
User offline. Last seen 2 years 32 weeks ago. Offline
Joined: 09/03/2010
Groups: None
What's the ligand?

What's the ligand?

Miedzix's picture
User offline. Last seen 4 years 37 weeks ago. Offline
Joined: 08/17/2010
ligand

ligand is that "thing" in the middle of protein
more here : http://en.wikipedia.org/wiki/Ligand :P

Joined: 09/07/2010
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Any suggestions on what to do once Mutate side chains and Wiggle do not give any effect?

beta_helix's picture
User offline. Last seen 1 day 16 hours ago. Offline
Joined: 05/09/2008
Groups: None
Mutate sidechains is the automated protocol, you must intervene

If you go into design mode and click on individual designable residues, you can mutate them manually.

This is where we need your help, because our computers can run "Mutate Sidechains" for hours and just get stuck. We are hoping that you can find interactions that "Mutate Sidechains" is unable to detect!

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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