Optional "stop loss" argument for wiggle

Case number:845813-987998
Topic:Game: Tools
Opened by:Rav3n_pl
Opened on:Saturday, July 10, 2010 - 16:30
Last modified:Monday, July 12, 2010 - 08:54

For some scripts whitch have to make points drop it would be nice to stop destructive action after losing some anmount of points.
IE for all "blufuse" type scripts wiggle_all or _backbone may end afrer 100pt drop.
do_global_wiggle_backbone(iters[, stoploss])

(Sat, 07/10/2010 - 16:30  |  2 comments)

Joined: 09/18/2009
Groups: SETI.Germany

Yes, this is what Tlaloc also described, using maximum hange parameters for gaining and losing points:

Joined: 09/18/2009
Groups: SETI.Germany

At the moment, you can only do it this way:
Use just 1 iteration for your shake or wiggle, and compare score before and after this tool.
If the absolute score-change is higher than a selected threshold, restore the puzzle, in other case continue tool.


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