Crash in Lua Script

Case number:954892-986886
Topic:Developer Preview
Opened by:mcurtis
Status:Closed
Type:Bug
Opened on:Tuesday, October 13, 2009 - 03:54
Last modified:Friday, October 16, 2009 - 23:31

temp = get_aa(1) -- CRASH

(Tue, 10/13/2009 - 03:54  |  6 comments)


Joined: 11/10/2007
Groups: Window Group
Status: Open » Open

I couldn't reproduce it, but this function has been removed, fixing the crash. Is it just that one or any others?

mcurtis's picture
User offline. Last seen 11 years 19 weeks ago. Offline
Joined: 05/09/2008
Groups: None

There are more crashes, but I do not wish to prompt further removals.

mcurtis's picture
User offline. Last seen 11 years 19 weeks ago. Offline
Joined: 05/09/2008
Groups: None
Status: Open » Open

The get_aa crash occurs Every Time, using the Linux client, operating on the puzzle BETA: All Hands

#0 0xb779a4bc in luaD_poscall ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#1 0xb779aa7f in luaD_precall ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#2 0xb77a3696 in luaV_execute ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#3 0xb779aee9 in luaD_call ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#4 0xb7798261 in f_call ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#5 0xb779a5d7 in luaD_rawrunprotected ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#6 0xb779a63e in luaD_pcall ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#7 0xb77980ba in lua_pcall ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#8 0xb6e098e7 in interactive::application::shared::lua::LuaScripter::exec_string(std::string const&, std::string&) ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#9 0xb6e07ea5 in interactive::application::shared::lua::LuaExec::on_exec(std::string const&) ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#10 0xb6e08731 in boost::detail::function::void_function_obj_invoker0 to continue, or q to quit---
::bind_t, boost::_bi::list2, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#11 0xb67c4b39 in boost::function0::operator()() const ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#12 0xb6be812d in interactive::application::Thread::thread_entry_func() ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#13 0xb760ab8c in thread_proxy ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#14 0xb4c064b5 in start_thread () from /lib/i686/cmov/libpthread.so.0
#15 0xb7d20a5e in clone () from /lib/i686/cmov/libc.so.6

Joined: 11/10/2007
Groups: Window Group
Status: Open » Closed

This crash has been fixed, although the function was not removed due to the reporting the crash. If there are any others, please report those, otherwise, I'll mark as done.

Joined: 11/10/2007
Groups: Window Group

A new developer preview update has been posted with this fix.

Joined: 11/10/2007
Groups: Window Group
Status: Closed » Closed

Marking as resolved.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons