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A new game prototype called FunSAT from University of Michigan computer scientists Valeria Bertacco and Andrew DeOrio marries human intuition to computerized chip design to solve problems that computers are bad at by making it fun for humans to help them: [...]

The board consists of rows and columns of green, red and gray bubbles in various sizes. Around the perimeter are buttons that players can turn yellow or blue with the click of a mouse. The buttons' color determines the color of bubbles on the board. The goal of the game is to use the perimeter buttons to toggle all the bubbles green...

xiando's picture
User offline. Last seen 6 years 37 weeks ago. Offline
Joined: 10/19/2008
Groups: Oma Gawd
Perhaps a bit

Except it is designed even more obtusely than foldit. It tutorial is pedantic, leading not to a universality, but to an expected niche realm, and it's web design is well, simply put, crap.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons