|Opened on:||Thursday, June 11, 2009 - 19:11|
|Last modified:||Thursday, July 19, 2012 - 08:14|
My guess is that at present, with all of the 'Quest to Native' and refinment puzzles, that you guys (the puzzle setters) are trying to work out why we (the solvers) are getting high scores but NOT getting structures close to the original protein's.
My educated guess, if its worth anything, is that the problem is score based. I am trying to get high scores, and by manipulating the protein I head in the direction of the highest score, not the highest score which has the correct structure.
Would it be possible to add a score multiplier to the system so that the scoring was shown in 2 parts.... Part 1 would be the protein's score, just as now. Part 2 would be a proximity score to the native, however you currently work it out (which you must be able to do looking at puzzle 156) rebased to a scale of 0 -> 1.
As an example, if my protein score is 9876.543 and is WAY OFF the native in backbone shape my score would read as follows
9876.543 x 0.62 = 6123.456
However if I had a lower scoring protein but which was closer to the native in backbone structure I would have a score as follows :
9321.123 x 0.89 = 8295.799
The scoring system would be intuitive to players, as you could see the proximity multiplier drop or rise after doing a rebuild, giving a very good clue as to the direction in which you are going.
The player's published puzzle scores could remain the same so that the system and scores are compatible with the past scoring systems, but the in-game score display would help you, and us, achieve the goal of folding to the native.