Suggestion regarding evolver mode

Case number:699969-986077
Opened by:infjamc
Opened on:Thursday, May 7, 2009 - 00:52
Last modified:Thursday, January 5, 2012 - 06:31

Currently, players are credited for evolving an existing structure in All Hands puzzles if they improve the score of the template structure to the nearest full point. However, this give players an incentive to improve a structure to XXX.000 rather than XXX.8 or XXX.9 if they want to get a top rank, as any fractional score above zero would make it easier for other players to surpass them (especially if it's XXX.8 or XXX.9).

==> A possible way to get around this problem is to require a player to improve an existing structure by a set amount, say 0.5 points or an entire point, to pick up the credit for the evolution.

(Thu, 05/07/2009 - 00:52  |  2 comments)

Vman's picture
User offline. Last seen 2 years 13 weeks ago. Offline
Joined: 05/01/2009
Groups: Void Crushers

This post has been ignored for too long. It is a valid statement and i think we should spend some more time looking into the issue.

infjamc's picture
User offline. Last seen 12 hours 12 min ago. Offline
Joined: 02/20/2009
Groups: Contenders
Status: Open » Closed

Closing old case. Evolving now requires 2 points.


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