Examples for 1st timers
|Opened on:||Wednesday, April 29, 2009 - 23:11|
|Last modified:||Thursday, March 29, 2012 - 16:26|
How about including some known, VERY simple proteins and asking people to optimize the protein (in other words, to reach the final solution). When they need help, show the final structure for the protein and let them look it over so they may learn why some folds work better than others. In doing this, I think people will get a better idea of why you should push/pull, rotate, etc in certain place and certain substructures instead of others. In turn, I think it'll make for better and faster work in getting the proteins that are posted to actually work on, to their best form. Without these basic exercises it's difficult. I've already come across people who have completed the tutorials but still say that they are basically clueless about how to best go about solving some of these protein structures that are posted in the game. In essence the learning curve is too steep. In my opinion, it would really help a lot to do those kinds of exercises in order to make the learning curve more gentle.