Examples for 1st timers

Case number:671071-986047
Topic:Game: Other
Opened by:Galihan
Status:Open
Type:Suggestion
Opened on:Wednesday, April 29, 2009 - 23:11
Last modified:Thursday, March 29, 2012 - 16:26

How about including some known, VERY simple proteins and asking people to optimize the protein (in other words, to reach the final solution). When they need help, show the final structure for the protein and let them look it over so they may learn why some folds work better than others. In doing this, I think people will get a better idea of why you should push/pull, rotate, etc in certain place and certain substructures instead of others. In turn, I think it'll make for better and faster work in getting the proteins that are posted to actually work on, to their best form. Without these basic exercises it's difficult. I've already come across people who have completed the tutorials but still say that they are basically clueless about how to best go about solving some of these protein structures that are posted in the game. In essence the learning curve is too steep. In my opinion, it would really help a lot to do those kinds of exercises in order to make the learning curve more gentle.

(Wed, 04/29/2009 - 23:11  |  9 comments)


spmm's picture
User offline. Last seen 45 weeks 4 days ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

bump

infjamc's picture
User offline. Last seen 2 years 50 weeks ago. Offline
Joined: 02/20/2009
Groups: Contenders

Here's an idea: why not keep a few simple proteins as "Level 9-x" of the tutorial? Preferably, each major type of puzzle could be covered:

* Standard puzzle (just fold it into the highest score you can)
* Exploration puzzle
* Quest to the native puzzle
* Design puzzles: Mutation only / rebuild an entire loop
* Alignment Puzzle
* De novo Puzzle
* Symmetry Puzzle
* Electron Density Puzzle
* Cutpoint Puzzle

Etc.

Joined: 09/22/2011
Groups: None

+1 to this idea. The devs may want to consider having some permanent unknowns for these; gives folders something else to strive for.

beta_helix's picture
User offline. Last seen 9 hours 4 min ago. Offline
Joined: 05/09/2008
Groups: None

it would be nice if we could find someone to do this, rileya?

Joined: 10/11/2011
Groups: None

Now that foldit has become a more complex game with many more features, I think infjamc's suggestion has merit

S-Man's picture
User offline. Last seen 6 years 48 weeks ago. Offline
Joined: 12/09/2011
Groups: None

Well, there could be more easy proteins, and there could also be more intro puzzles for beginners too. and you could add another category (other than intro puzzles, science puzzles, and contests). One category could be like, a whole category of puzzles on different DNA molecules.

MEFreed's picture
User offline. Last seen 5 years 48 weeks ago. Offline
Joined: 06/02/2011

Agreed - good idea.

I remember when I had just started folding - once I had finished the tutorials, I loaded the beginner science puzzle and was absolutely overwhelmed by it. It definitely would have helped to have a chance to start with something smaller and simpler - would have been much smoother of a transition.

itskimo's picture
User offline. Last seen 7 years 16 weeks ago. Offline
Joined: 08/10/2010
Groups: foldeRNA

remenber to read the foldit wiki for many good ideas and examples :)

jflat06's picture
User offline. Last seen 1 hour 36 min ago. Offline
Joined: 09/29/2010
Groups: Window Group

We do cover some of the basic puzzle types in the tutorials, but perhaps not in enough detail. They're mainly there to help you understand the basic point of those puzzle types.

I agree that the shift from intro puzzles to science puzzles is a little harsh. That's part of the reason we have the beginner puzzles, which are usually smaller and simpler, but even those aren't enough.

We have been experimenting with a different way of framing the intro puzzles such that they show you a fake scoreboard where your objective is to place say, 10th or better. You could imagine that the 1st place would be much harder, letting people continue on if they're interested in pushing their skills a little further. Right now it's very "well I completed it, time for the next puzzle", and you dont have to develop any advanced techniques to pass the intro levels.

Sitemap

Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons