Decimal display feedback + - + - + + - ...

Case number:845833-985725
Topic:Game: Display
Opened by:jas0501
Status:Closed
Type:Suggestion
Opened on:Tuesday, March 3, 2009 - 03:19
Last modified:Tuesday, August 23, 2011 - 20:36

Motivation:
This is motivated during evolving the All Hands solution. The final version is really trying to squeeze every little bit and the current decimal display does not reveal if the wiggle is generating any progress below the 3rd decimal place. If one could directly detect that there is still potential it would be easier to know when to stop wiggling.

(Note: there is an indirect way of detecting progress. Just do Ctrl-N and see if reatins the current wiggle configuration or restores a prior one.)

Proposal:
Add a charater display in the fifth and sixth decimal position. The fifth would be a + if there has been a new best during the wiggle. The sixth position would be + if it was better than the previous state and minus is less.

So if the current best is 123.456(789) and the wiggle interanal values are

123.456772
123.446510
123.456000
123.455992
123.456790
123.456777
123.456888
123.456880
123.457001
123.410432

the current display is only

123.456
123.446
123.456
123.455
123.456
123.456
123.456
123.456
123.457
123.410

The enhanced display would be
123.456 -
123.446 -
123.456 -
123.455 -
123.456 ++
123.456 +-
123.456 ++
123.456 +-
123.457 ++
123.410 +-

There is real value in the enhancement as sometime the wiggle shows little progress, say the 3 decimal place every 5th or 6th tick and then hits a sweet spot where each tick can be a tenth of a point. Knowing progress is still being made would be great.

Granted during normal puzzle solution this is less important as the composer is looking for larger gains but during the All Hands solution you are looking for any gain at all.

(Tue, 03/03/2009 - 03:19  |  4 comments)


Joined: 12/14/2008

What Mhz do you have?

I know that compared to my dual core, a 3200+ looks slows. So if you have even less power, than it would explain slow wiggling. For me, if it didn't give a point after 2 seconds, then never.

Joined: 12/08/2008
Groups: None

It is not a speed issue but a score state issue.

By the way the enhanced display has a leading sp stripp id should look so, using an period as a space:

123.456 .-
123.446 .-
123.456 .-
123.455 .-
123.456 ++
123.456 +-
123.456 ++
123.456 +-
123.457 ++
123.410 +-

Lastly if the wiggle is priducing a constant value then maybe use a ^, or somesuch character to indicate no progress.

Joined: 12/08/2008
Groups: None

I'm not propsing more decimal precision only displaying state from one wiggle-tick to the next.
Two state values:
1. new high attained (+)
2. higher/lower/equal value from the previous tick (+/-/^)

123.456
123.457
123.456
123.457
123.456
123.457
123.456

Gee is there any potential here? Can't tell. But

123.456 .-
123.457 .+
123.456 .-
123.457 ++
123.456 +-
123.457 ++
123.456 +-

tells me that the segment has potential.

As I pointed out, under normal puzzle solving this would be nice but not needed. The "All Hands" solution process would benefit from this information, at least in the way I walk the backchain.

Joined: 06/17/2010
Status: Open » Closed

We can see up/down in undo graph. More digits would be messing. Closing.

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