Additional Visual Filter

Case number:845833-954517
Topic:Game: Display
Opened by:Steven Pletsch
Opened on:Thursday, February 5, 2009 - 16:40
Last modified:Friday, January 6, 2012 - 19:41

Was thinking it would be helpful to have a couple of additional queues for identifying problem areas.

One though that came to mind, was perhaps an option box in the view menu for the points breakdown that is available in note mode.

For implementation, perhaps placing a few stripes down the backbone. I'm thinking perhaps 3 stripes 120 degrees apart, so that they can be seen from any angle. These stripes would then correspond to the options chosen in the view menu, and would change color much like the current color scheme changes from red to green, but perhaps a subtler, but contrasting color from the backbone.

This way, you can check the box that says Backbone Naturalness for example, and easily identify areas of the backbone where several segments in a row have a low naturalness score, and focus on that area for reworking.. or the same for other options such as atom distance, sidechain naturalness, etc...

(Thu, 02/05/2009 - 16:40  |  3 comments)

Joined: 05/26/2008
Groups: Hold My Beer

Additional note:

For helices it could be a stripe on the inside, and the outside, and for sheets, a stripe down the middle on each side..

axcho's picture
User offline. Last seen 8 years 21 weeks ago. Offline
Joined: 12/18/2007
Groups: None
Status: Open » Open

I think it would be nice to have more visual filters like you mention. I wonder if the upcoming Inventory system would make this sort of thing easy to add.

spmm's picture
User offline. Last seen 1 week 2 days ago. Offline
Joined: 08/05/2010
Groups: Void Crushers
Status: Open » Closed

resolved by relative score colour
closing, apparently no longer a problem and no votes since 2009


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons