Local wiggle score handling
Case number: | 671071-721071 |
Topic: | Game: Other |
Opened by: | DisposableHeart |
Status: | Closed |
Type: | Suggestion |
Opened on: | Tuesday, December 16, 2008 - 02:33 |
Last modified: | Wednesday, June 1, 2011 - 20:34 |
The purpose of using local wiggle definitely is increasing points. When there is a point drop during local wiggle we have to undo the last step (ctrl-Z) or restore the best. I prefer undo because the locks remain intact, while restoring the best may take us somewhere else.
The suggestion is: when there is no point increase during a local wiggle, do an undo immediately.
This would make walking the backbone much more easy, while programming it only a few lines of code.
Thanks
When you explore a different overall structure, you usually accept a lower score while you get that change organized. If local wiggle did an automatic restore-best, it would become useless in this situation (unless, of course, the other suggestion about providing a "recent best" were implemented).
autofunctions are not good at strategy ;)
I prefer it as it is, as the negative transitions give me valuable information.
I hope that the development team, should they enact this change, will make the "feature" a user selection for isolated wiggle, rather than a mandatory alteration to its method of operation.
I've noticed that often the score drop during local wiggle is caused by a short band, sometime an accidental one. The tug-of-war during this type of jumpy wiggle can provide a valuable jump to a new high, often after removing the band.
The above suggestion would not permit this type of discovery. I'd vote for leaving it as is.
Status: Open » Closed |
LWS script in LUA can handle that. Done.
Refined:
The suggestion is: when there is no point increase during a local wiggle, do an undo immediately, otherwise do a Restore best.