Suggestions: Streamline mouse user interface interaction

Case number:671071-715130
Topic:Game: Other
Opened by:jas0501
Status:Closed
Type:Suggestion
Opened on:Monday, December 15, 2008 - 04:07
Last modified:Friday, January 6, 2012 - 19:31

The following is an array of suggestion to streamline the moused-click interface.

1. I think the mouse interface could be improved by eliminating the need to click stop. The act of selecting the next action would imply a termination of the current action.

2. A compliment to that would be a way to single click a local wiggle from component to component. Maybe double click a component to stop the current wiggle and start a wiggle on the clicked component.

3. A alternate stop method would be a click in the white space.

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4. A user defined list of frequent operations in a white-space dropdown would be a nice addition. Then a list of operation could be a click away not at the corners. It would also provide an opportunity to present list like:
o stop -> shake
o stop -> global wiggle,
o stop -> clear bands -> re local wiggle
o rotate clockwise 1 tick
o rotate counter-clockwise 1 tick
o straighten 1 tick
as single drop-down click select actions

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5. It would be nice to provide a convert range so that the components between two locks could all be converted to coiled or sheets instead of converting each one.

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6. A macro mechansm of some type would be nice. For example a way to cycle through n components in a row, doing a wiggle -> shake by just starting with one and having the click do the {stop -> shake -> select next component -> local wiggle} via a single click would permit easy cycling along a portion of the protean.

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7. The tweak interface could be streamlined by offering a rotate - clockwise
rotate - counter-clockwise
straighten
and have the way of only moving one tweak at a time.

For compacted protean the arrows are often obscured and getting the interface to only rotate a single tick is a bit clumsy.

(Mon, 12/15/2008 - 04:07  |  3 comments)


axcho's picture
User offline. Last seen 8 years 9 weeks ago. Offline
Joined: 12/18/2007
Groups: None

Suggestions 1 through 4 are planned, more or less. Not sure about 5 through 7.

Joined: 12/08/2008
Groups: None

Glad UI steamlining is on the slate. Looking forward to it.

Thanks.
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I stated:
"5. It would be nice to provide a convert range so that the components between two locks could all be converted to coiled or sheets instead of converting each one."

and have since discoverd that left-button drag converts the items dragged over. Cool!

So 5 is covered.

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spmm's picture
User offline. Last seen 1 hour 26 min ago. Offline
Joined: 08/05/2010
Groups: Void Crushers
Status: Open » Closed

closing, apparently no longer a problem and no votes since 2008

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