|Opened on:||Wednesday, December 10, 2008 - 14:36|
|Last modified:||Tuesday, June 14, 2011 - 22:27|
The strength of the pull is not adjustable, and currently too strong for fine adjustments. During the end-game the pull destroys the structure and if the mojo is not the best any pull is useless.
It would be great if the strength of the pull can be adjusted.
Also, the pull currently moves the grabbed segment of the backbone towards the cursor, however not on a linear path, but a trajectory that determined by the internal modeling rules.
It would be perfect, if during pull the modeling rules are turned off, and the validity check happens ONLY at the first wiggle. Let it explode then!