Hotfixes to Main and Devprev soon!

Hey all, we're going to be pushing some hotfixes to both main and devprev here soon.

For both releases:
* Fixed an crash on the Reaction Design intro puzzle.
* Fixed a scoring issue affecting some design puzzles.
* Fixed an issue where the objectives panel wouldn't re-compute bonuses when it should.

For devprev only:
* Fixed a bug causing moves to not be counted
* Fixed a bug causing Dojo mode to soft lock when ending the level using a recipe
* Fixed a bug where Dojo mode would repeat the first level many times
* Fixed a campaign typo.
* Fixed a couple of interface bugs related to the undo menu. Thanks to cjddig for help identifying these bugs.
* Fixed a bug causing the update window to be invisible.
* Updated fonts for clear visuals and more language coverage.
* Fixed a visual glitch in the bottom left corner of the screen.
* Fixed a bug where the Move Count Objective would not update automatically; like other Objectives, it now updates whenever the protein is changed
* Move usage tooltips now appear at the mouse cursor instead of in the upper left
* Revised how moves are counted: please note that we are actively soliciting feedback on this system; if you believe an action should cost more or fewer moves, please provide feedback at https://fold.it/portal/feedback

(Fri, 04/02/2021 - 22:23  |  3 comments)
Joined: 12/06/2008
Groups: Contenders
Fonts are no different.

The fonts in DevPrev look identical to those in Main, which are awful. What did you change? Or have you not made the hotfixes, yet?

joshmiller's picture
User offline. Last seen 12 hours 24 min ago. Offline
Joined: 09/08/2017
Groups: Foldit Staff
Hi Boots, The fonts have been

Hi Boots,

The fonts have been changed to use the Noto Sans family . This change was made to ensure we could support more languages.

jflat06's picture
User offline. Last seen 23 hours 37 min ago. Offline
Joined: 09/29/2010
Groups: Window Group
Hotfix 4/16 (devprev)

Release notes:
- Added new Dojo levels
- Updated some Dojo levels for difficulty balance
- Dojo mode now includes a Reset Puzzle button (but any Stamina spent will remain spent)
- Dojo mode now includes a "Skip Level" button to give up on the current level

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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