Lua : detect Core

Case number:845813-2011364
Topic:Game: Tools
Opened by:nspc
Status:Open
Type:Suggestion
Opened on:Sunday, March 14, 2021 - 12:47
Last modified:Monday, April 12, 2021 - 12:23

In "core existance" objective in design puzzles, we can see orange green and blue residues (with "show" option).
It can be usefull to detect them by a lua function.

It can be for a specific residue, or / and get different lists of all orange green and blue residues.
(get only all oranges, or just if a specific residue is orange, blue..)

The idea is to later create a script that do different opperations on each type, to work on core and residues outside differently.

(Sun, 03/14/2021 - 12:47  |  3 comments)


nspc's picture
User offline. Last seen 24 min 55 sec ago. Offline
Joined: 03/26/2020
Groups: Go Science

Of course, it should be independant if the "core existance" objective is in the puzzle or not. Can be usefull in other kind of puzzles.

nspc's picture
User offline. Last seen 24 min 55 sec ago. Offline
Joined: 03/26/2020
Groups: Go Science

What I talked is this : https://foldit.fandom.com/wiki/Core

The "orange / blue / green" property of a segment.

(It is not a subscore value that we can get with GetSegmentEnergySubscore. we need a new function I think for that).

Joined: 03/28/2020
Groups: Go Science

I would be very interested in this as well. This is because one would typically want to set the core-segments to something hydrophobic like valine directly. Currently I use "hiding" or "packing" subscore for this but it is not the same. The information of orange/blue/green is obviously there and it would be really helpful if we could get lua-access to it.

Greets, iwdn

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