Developer Preview Release Soon

Hey everyone,

We're pushing out an update to the developer preview soon with the following fixes and changes:

- Updated the main menu and loading screens
- The left/right arrow keys can now be used with the Segment Info panel to cycle between segment information in the Selection Interface
- Added font support for Korean, Chinese, Japanese, Hebrew, Latin, and Cyrillic alphabets
- Added Portuguese translation courtesy of Foldit player socramdm

Bug Fixes:
- Fixed a bug where deleting text in a note would sometimes not save.
- Fixed various bugs related to profanity filters
- Fixed a bug causing login names to duplicate

(Fri, 03/12/2021 - 22:53  |  1 comment)
LociOiling's picture
User offline. Last seen 3 hours 6 min ago. Offline
Joined: 12/27/2012
Groups: Beta Folders
that should be "Japanese" under "font support"

With the font changes, Foldit should be able to display many more characters, allowing the game to be translated into more languages.

Foldit can still only accept a limited range of input characters from the keyboard. Without getting too technical, you're stuck with plain old ASCII.

Recipes are a special case. Recipes created with an external editor can contain extended characters. Foldit can display and run this type of recipe. But the Foldit recipe editor won't be able to change them correctly. (The editor still thinks that one character occupies one byte, which is not true for extended characters.)

Big thanks to cjddig, who figured how to hack the fonts in Foldit to allow the Korean translation of the game to work.

Also thanks to socramdm whose Portuguese translation last year helped get things moving on translation.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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