puzzle picture
1930: Designable Linker Puzzle: Coronavirus Spike Binder
Status: Closed

Summary

Name: 1930: Designable Linker Puzzle: Coronavirus Spike Binder
Status: Closed
Created: 12/15/2020
Points: 100
Expired: 12/23/2020 - 23:00
Difficulty: Intermediate
Description: This is the seventh puzzle in the designable linker series! We are providing parts of two of the best-known designed binders to the SARS-CoV-2 spike, and are challenging players to link them together with a rigid linker! The two helical bundles are the parts of the two binders. They are currently connected with a flexible alanine linker that needs to be redesigned.

We have also included the parts of the actual spike that are within 15 angstroms of the termini of the binders, so you know what regions your binder has to avoid to prevent clashing. The big thing for puzzles like these is to have buried hydrophobics at the interface between the linker and the binder helices to encourage structural rigidity. Packing the linker against the helices can help it maintain its shape. We are allowing for select residues on the binders to be fully designable to encourage hydrophobic packing.

Currently everything is frozen except for the linker and the sidechains of several residues that can pack nicely with any designed linker. The linker residues are completely designable. The two binder domains are held in place with strong constraints.

We have included a few objectives to help players generate well-folded designs. We now have three Core Exists Objectives in the same puzzle. One is for incentivizing hydrophobic interactions between the LCB1 binder and the linker and one is for hydrophobic interactions between LCB3 and the linker. The third is active on the linker alone. The hope is that this way linker designs pack against the binder helices for rigidity while still making sure that the linker is well folded. It is a difficult problem to design a linker that can hold the binders in place. This type of puzzle is new for Foldit, and we are excited to see what players come up with! Good Luck!
Categories: Design, Overall

Top Groups

RankGroupScorePoints
1Contenders12,996100
2Go Science12,89068
3Gargleblasters12,80244
4Anthropic Dreams12,32627
5Beta Folders11,93716

Top Evolvers

Top Soloists

RankPlayerGroupScorePoints
1spvincent 34 15 Contenders12,825100
2ichwilldiesennamen 6 1 Go Science12,80997
3ZeroLeak7 27 11 Go Science12,73094
4Enzyme 51 6 Gargleblasters12,72091
5ucad 89 20  12,34888


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Comments

neilpg628's picture
User offline. Last seen 2 weeks 4 days ago. Offline
Joined: 08/01/2019
Groups: Foldit Staff
Objectives

Residue Count (max +550)
Penalizes extra residues inserted beyond the starting 240, at a cost of 55 points per residue. Players may use up to 260 residues in total.

Core Existence: LCB1 (max +2400)
Ensures that at least 34 percent of residues are buried in the core of the LCB1-linker unit.

Core Existence: LCB3 (max +2400)
Ensures that at least 34 percent of residues are buried in the core of the LCB3-linker unit.

Core Existence: Linker (max +2400)
Ensures that at least 35 percent of residues are buried in the core of the LCB3-linker unit.

Interaction Energy (max +500)
Monitors that all large PHE, TYR, and TRP residues are scoring well.

SS Design (max +500)
Prohibits CYS residues. Penalizes GLY, ALA residues in sheets. Penalizes GLY, ALA, SER, THR in helices.

Ideal Loops (max +500)
Penalizes any loop region that does not match one of the Building Blocks in the Blueprint tool. Use "Auto Structures" to see which regions of your protein count as loops.

Joined: 08/11/2010
Residue Count actually starts at 230 not 240

Unless you'd like to repeat my instructional waste of a day please start off by adding 10 residues to the alanine linker (e.g. select a segment from the linker in selection interface and click on the "+" choice).

Must. Read. Fine. Print.

Joined: 08/11/2010
clarification

this comment addressed to fellow folders, not the devs/scientists

Joined: 09/24/2012
Groups: Go Science
A video tutorial for this puzzle

Hello, here is a video screen shot of designing a linker using BluePrint for this puzzle.

It took about 42' to get a starting design with all filters ok.

At start, don't look to the score, only look to structure (make parallel helices or sheets), and try first to satisfy all bonus.

When your conditions are all met, you can start with recipes, always verifying that the filters are still ok (if not, start again with another recipe).

Suggested recipes after this first design: Quickfix (not allowing any filter loss > 5-6 pts) or JET

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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