Difficult to close cuts

Case number:845833-2010594
Topic:Game: Display
Opened by:Bautho
Opened on:Sunday, October 18, 2020 - 22:15
Last modified:Friday, October 23, 2020 - 07:56

I always have to really zoom in until it actually works.
Also "show outlines" is activated

Is it possible to increase the size of the blue / yellow cut bands ?

(Sun, 10/18/2020 - 22:15  |  3 comments)

agcohn821's picture
User offline. Last seen 20 hours 14 min ago. Offline
Joined: 11/05/2019
Groups: Foldit Staff

Hi Batz,

Thank you for this suggestion--I have passed it along to the team.

Joined: 09/29/2016
Groups: Gargleblasters

Enlarging the cut bands might be problematic due to the fact that they would then COMPLETELY drown out the Segments that had cuts on both sides, and prevent being able to interact with them at all :(

It's a bit of a kludge, but switching to Line View Mode (in View Options, right-side, second list on the right) will make them very easy to see and interact with.

Hhhmmm... Perhaps if we had a key we could hold down or toggle, that would cause everything to go transparent (like an Alignment ghost protein), EXCEPT for the Cut Bands, where then only THOSE were interactable... What do you think, Batz, would that help? (I know it'd make things easier for me, as someone who uses cuts a LOT)

Bautho's picture
User offline. Last seen 3 days 2 hours ago. Offline
Joined: 02/16/2012
Groups: Go Science

cut bands

I use cut-bands a lot when it comes to improving bond ideality, which is really helpful.

Then selecting 2 residues and pressing "C" introduces a cut.
If it was possible to close the cut again with the same "C" when selecting the two residues again would be the most convenient.

The main problem for now is the black outlines.
The mouse only turns into a clickable finger when you zoom in enough, and not before... and even then, not in the center of the band but only at its edges.
If I turn off "show outlines" it works very well though.

Alternatively, could the black outlines just not affect the cut-bands?


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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