Give a non nul bonus for informative filters

Case number:699969-2009833
Opened by:Bruno Kestemont
Opened on:Sunday, June 14, 2020 - 13:44
Last modified:Sunday, June 14, 2020 - 19:36

In last puzzles, you don't reward several filters like Core Complex or Buried Unsats.

However, the information is there (number buried polars found)... but we cannot use it for scripts !

Suggestion: always give a very small (non null) reward for these, so that we can give it a higher weight - if we want, - in scripts.


I have a solution with 8 buried polars (no score change) and another one with 15 buried polars (no score change).

Manually, I can select the right one.

With scripts, I can't.

If there was a very small reward (even 0.001 pt per buried polars), my script could select the best one (max of buried polars filter bonus) even with no impact on the global score.

(Sun, 06/14/2020 - 13:44  |  1 comment)

Susume's picture
User offline. Last seen 9 hours 37 min ago. Offline
Joined: 10/02/2011

This is a brilliant idea. It allows the players to choose how to prioritize the information you are making available without giving up the power of the player-developed algorithms that scripts represent.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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