Client Segfault / Puzzle 1833
Case number: | 845829-2009631 |
Topic: | Crash/Hang |
Opened by: | OWM3 |
Status: | Open |
Type: | Bug |
Opened on: | Friday, May 8, 2020 - 04:49 |
Last modified: | Friday, May 8, 2020 - 04:53 |
Linux OS client, constant segfaults on puzzle #1833, can't fold more than a few minutes.
Recipes, which cause segfaults: "Random Idealize 2.3.1" and "Local Quake 5.0 (NC)".
Console error output:
<<
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Aborted (core dumped)
>>>
log.txt: https://pastebin.com/DGNQLGhc
»
System log:
May 08 00:44:21 XXX systemd-coredump[1388293]: Process 1388110 (Foldit) of user 1000 dumped core.
Stack trace of thread 1388291:
#0 0x00007fdf548d0ce5 raise (libc.so.6 + 0x3bce5)
#1 0x00007fdf548ba857 abort (libc.so.6 + 0x25857)
#2 0x00007fdf54b0b81d _ZN9__gnu_cxx27__verbose_terminate_handlerEv (libstdc++.so.6 + 0x9681d)
#3 0x00007fdf4f0705f9 n/a (/home/XXX/Foldit/cmp-binary-db581aba9f1cb3cbef43044cbea3c66a/game_library.so + 0x25515f9)
#4 0x0000000000000000 n/a (n/a + 0x0)
#5 0x00007fdf4f06df60 n/a (/home/XXX/Foldit/cmp-binary-db581aba9f1cb3cbef43044cbea3c66a/game_library.so + 0x254ef60)