Cysteine-specific Bonds Causing Crashes (Puzzle 1820)

Case number:845829-2009368
Topic:Crash/Hang
Opened by:Formula350
Status:Open
Type:Bug
Opened on:Friday, April 3, 2020 - 18:51
Last modified:Friday, April 3, 2020 - 18:54

Shared save to Scientists labeled "[CRASH] For Josh", with explanation of what to do and what else I tried. In short: only a Global Wiggle (W) seemed to, since I wasn't able to form the bond by hand movements.



System #1 HP ENVY X360 Laptop.
CPU: AMD FX-9700P w/ Radeon R7 iGPU
RAM: 8GB DDR4 (shared: 7.5GB System - 512MB GPU)
HDD: 1TB HGST 7200RPM
OS: Win10 Home v1803 (build 17134.112); Windows Updates disabled (sub-Mbit internet connection makes it impossible)



Just crash section of log with last command run.:
***** STARTING THREAD ActionGlobalMinimize
RT: 11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111

UNHANDLED EXCEPTION
1: std::operator==,std::allocator > +34 bytes (no line)
2: interactive::poseview::SideChainGeom::should_show_atom +131 bytes (no line)
3: interactive::poseview::SideChainGeom::get_atom_connection +250 bytes (no line)
4: interactive::poseview::ResidueGeom::get_atom_connection +20 bytes (no line)
5: interactive::poseview::LoopResidueGeom::get_atom_connection +132 bytes (no line)
6: interactive::poseview::PoseGeom::get_atom_connection +102 bytes (no line)
7: interactive::application::appposeview::BandGeom::update +1174 bytes (no line)
8: interactive::application::appposeview::ExtraPoseInfoGeom::update +73 bytes (no line)
9: interactive::geom::Composite::update +72 bytes (no line)
10: interactive::geom::Viewport::update +79 bytes (no line)
11: interactive::gui::Container::update +190 bytes (no line)
12: interactive::gui::TopLevel::update +1448 bytes (no line)
13: interactive::gui::GUISystem::update +95 bytes (no line)
14: interactive::guiwrapper::GUIWrapper::tick_frame +155 bytes (no line)
15: interactive::guiwrapper::win32::Win32Wrapper::start +451 bytes (no line)
16: interactive::application::interactive_main +2622 bytes (no line)
17: game::application::game_main +1321 bytes (no line)
18: library_main +21 bytes (no line)
19: no symbol (no line)
20: no symbol (no line)
21: no symbol (no line)
22: BaseThreadInitThunk +36 bytes (no line)
23: RtlValidSecurityDescriptor +282 bytes (no line)
24: RtlValidSecurityDescriptor +234 bytes (no line)



Will post entire log in a comment along with Options.txt just in case a setting of mine is somehow to blame.

(Fri, 04/03/2020 - 18:51  |  1 comment)


Joined: 09/29/2016
Groups: Gargleblasters

Full log and Options files attached. (hopefully)

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons