Error during initial update, then subsequent errors at startup

Case number:845829-2009302
Opened by:LowLightImages
Opened on:Tuesday, March 31, 2020 - 04:40
Last modified:Tuesday, March 31, 2020 - 04:41

Initial update after install:
Binary OK.
During DB update, possibly at end of that phase (but with overall progress showing ~50%):
terminate called after throwing an instance of 'std::logic_error'
what(): basic_string::_S_construct null not valid

On subsequent runs:
AL lib: (EE) ALCplaybackOSS_open: Could not open /dev/dsp: No such file or directory
AL lib: (WW) alcSetError: Error generated on device (nil), code 0xa004
AL lib: (WW) ALCplaybackOSS_open: Could not find "Generic Software" in device list
AL lib: (WW) alcSetError: Error generated on device (nil), code 0xa004
*** Error in `./Foldit': corrupted size vs. prev_size: 0x00000000008a29d0 ***
And yet the game opens and appears to work. I suspect from the above that the DB download was incomplete & the resultant DB not really usable. Is there a way to force the update to be rerun?

I have marked this as a crash/hang - bug as I don't see anything else that's a closer match :/ Obviously, feel free to change that :)

(Tue, 03/31/2020 - 04:40  |  1 comment)

Joined: 03/30/2020
Groups: None

Just realised: You may need to know that this is on Ubuntu Linux. Foldit was launched from a terminal window.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons