Error during initial update, then subsequent errors at startup
Case number: | 845829-2009302 |
Topic: | Crash/Hang |
Opened by: | LowLightImages |
Status: | Open |
Type: | Bug |
Opened on: | Tuesday, March 31, 2020 - 04:40 |
Last modified: | Tuesday, March 31, 2020 - 04:41 |
Initial update after install:
Binary OK.
During DB update, possibly at end of that phase (but with overall progress showing ~50%):
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terminate called after throwing an instance of 'std::logic_error'
what(): basic_string::_S_construct null not valid
Aborted
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On subsequent runs:
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AL lib: (EE) ALCplaybackOSS_open: Could not open /dev/dsp: No such file or directory
AL lib: (WW) alcSetError: Error generated on device (nil), code 0xa004
AL lib: (WW) ALCplaybackOSS_open: Could not find "Generic Software" in device list
AL lib: (WW) alcSetError: Error generated on device (nil), code 0xa004
*** Error in `./Foldit': corrupted size vs. prev_size: 0x00000000008a29d0 ***
Aborted
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And yet the game opens and appears to work. I suspect from the above that the DB download was incomplete & the resultant DB not really usable. Is there a way to force the update to be rerun?
I have marked this as a crash/hang - bug as I don't see anything else that's a closer match :/ Obviously, feel free to change that :)
Just realised: You may need to know that this is on Ubuntu Linux. Foldit was launched from a terminal window.