Clash importance non-zero limit

Case number:954892-2009225
Topic:Developer Preview
Opened by:Jualter
Opened on:Wednesday, March 25, 2020 - 20:05
Last modified:Thursday, March 26, 2020 - 02:56

I have spent a majority of my career on system control and using software to model systems. I would recommend that the "Clash Importance" under the Behavior menu in the game be limited to a minimum value of '0.01'.

Models don't like "switching" from an OFF (0.00) to an ON state ( >= 0.01). This can be observed because the protein often "explodes" during this transition. Therefore, it would be better to simply limit clash importance to a minimum value, such as 0.01 and never allow 0. This seems to confuse some of the general public on the forums and they may get better results with this minor change.

(Wed, 03/25/2020 - 20:05  |  2 comments)

Joined: 06/17/2010

Zero is useful when you want to do "illegal" moves by hand pulling - cross backbone and stuff.

agcohn821's picture
User offline. Last seen 11 hours 48 min ago. Offline
Joined: 11/05/2019
Groups: Foldit Staff

Hey Jualter!

Thank you so much for the suggestion!


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons