crash doing freezes on symmetry puzzle in original interface

Case number:845829-2009006
Topic:Crash/Hang
Opened by:LociOiling
Status:Open
Type:Bug
Opened on:Saturday, March 7, 2020 - 19:59
Last modified:Saturday, March 7, 2020 - 19:59

I was doing various freezes on the start pose of puzzle 1809, just answering chat questions. Got the crash below, no debug.txt. This one was in pull mode.

Then a similar crash in structure mode, but I neglected to capture the details. I was just assigning structures, but this time I had idealized a 4-segment helix.

Resymmetrized pose
Time: 313747 - Tool on_action_complete called
Time: 313747 - Tool on_action_complete called
Time: 313747 - Tool on_action_complete called
Resymmetrized pose
Time: 313749 - Tool on_action_complete called
Time: 313749 - Tool on_action_complete called
Sending SOPs:

Sending SOPs:

Sending SOPs:

UNHANDLED EXCEPTION
  1: interactive::util::access_ptr::indirection_shim::indirection_shim +183 bytes (no line)
  2: interactive::util::detail::checked_fxn_wrapper)>::operator() &,void (__thiscall interactive::poseview::NewMotionControlGeom::*)(interactive::gui::Point2D const &,interactive::util::owning_ptr),0> +60 bytes (no line)
  3: boost::detail::function::void_function_obj_invoker2)>,boost::_bi::list3 >,boost::arg<1>,boost::_bi::value > > >,void,interactive::gui::Point2D const &,int>::invoke +35 bytes (no line)
  4: boost::function2::operator() +126 bytes (no line)
  5: interactive::gui::EventHandler::on_mouse_move +87 bytes (no line)
  6: interactive::gui::TopLevel::on_mouse_move +224 bytes (no line)
  7: interactive::guiwrapper::GUIWrapper::generic_mouse_motion_func +308 bytes (no line)
  8: interactive::util::detail::checked_fxn_wrapper::operator() +83 bytes (no line)
  9: boost::detail::function::void_function_obj_invoker0,boost::_bi::list3 >,boost::_bi::value,boost::_bi::value > >,void>::invoke +36 bytes (no line)
 10: boost::function0::operator() +120 bytes (no line)
 11: interactive::guiwrapper::GUIWrapper::enqueue_event +76 bytes (no line)
 12: interactive::guiwrapper::win32::Win32Wrapper::win_mouse_motion_func +98 bytes (no line)
 13: interactive::guiwrapper::win32::Win32Wrapper::WndProc +773 bytes (no line)
 14: AddClipboardFormatListener +75 bytes (no line)
 15: CallWindowProcW +2860 bytes (no line)
 16: CallWindowProcW +127 bytes (no line)
 17: glDebugEntry +3614 bytes (no line)
 18: AddClipboardFormatListener +75 bytes (no line)
 19: CallWindowProcW +2860 bytes (no line)
 20: DispatchMessageW +558 bytes (no line)
 21: DispatchMessageA +16 bytes (no line)
 22: interactive::guiwrapper::win32::Win32Wrapper::start +341 bytes (no line)
 23: interactive::application::interactive_main +2622 bytes (no line)
 24: game::application::game_main +1321 bytes (no line)
 25: library_main +21 bytes (no line)
 26: no symbol (no line)
 27: no symbol (no line)
 28: no symbol (no line)
 29: BaseThreadInitThunk +25 bytes (no line)
 30: RtlGetAppContainerNamedObjectPath +228 bytes (no line)
 31: RtlGetAppContainerNamedObjectPath +180 bytes (no line)
(Sat, 03/07/2020 - 19:59  |  0 comments)


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