crash doing freezes on symmetry puzzle in original interface
Case number: | 845829-2009006 |
Topic: | Crash/Hang |
Opened by: | LociOiling |
Status: | Open |
Type: | Bug |
Opened on: | Saturday, March 7, 2020 - 19:59 |
Last modified: | Saturday, March 7, 2020 - 19:59 |
I was doing various freezes on the start pose of puzzle 1809, just answering chat questions. Got the crash below, no debug.txt. This one was in pull mode.
Then a similar crash in structure mode, but I neglected to capture the details. I was just assigning structures, but this time I had idealized a 4-segment helix.
Resymmetrized pose Time: 313747 - Tool on_action_complete called Time: 313747 - Tool on_action_complete called Time: 313747 - Tool on_action_complete called Resymmetrized pose Time: 313749 - Tool on_action_complete called Time: 313749 - Tool on_action_complete called Sending SOPs: Sending SOPs: Sending SOPs: UNHANDLED EXCEPTION 1: interactive::util::access_ptr::indirection_shim::indirection_shim +183 bytes (no line) 2: interactive::util::detail::checked_fxn_wrapper)>::operator() &,void (__thiscall interactive::poseview::NewMotionControlGeom::*)(interactive::gui::Point2D const &,interactive::util::owning_ptr),0> +60 bytes (no line) 3: boost::detail::function::void_function_obj_invoker2)>,boost::_bi::list3 >,boost::arg<1>,boost::_bi::value > > >,void,interactive::gui::Point2D const &,int>::invoke +35 bytes (no line) 4: boost::function2::operator() +126 bytes (no line) 5: interactive::gui::EventHandler::on_mouse_move +87 bytes (no line) 6: interactive::gui::TopLevel::on_mouse_move +224 bytes (no line) 7: interactive::guiwrapper::GUIWrapper::generic_mouse_motion_func +308 bytes (no line) 8: interactive::util::detail::checked_fxn_wrapper::operator() +83 bytes (no line) 9: boost::detail::function::void_function_obj_invoker0,boost::_bi::list3 >,boost::_bi::value,boost::_bi::value > >,void>::invoke +36 bytes (no line) 10: boost::function0::operator() +120 bytes (no line) 11: interactive::guiwrapper::GUIWrapper::enqueue_event +76 bytes (no line) 12: interactive::guiwrapper::win32::Win32Wrapper::win_mouse_motion_func +98 bytes (no line) 13: interactive::guiwrapper::win32::Win32Wrapper::WndProc +773 bytes (no line) 14: AddClipboardFormatListener +75 bytes (no line) 15: CallWindowProcW +2860 bytes (no line) 16: CallWindowProcW +127 bytes (no line) 17: glDebugEntry +3614 bytes (no line) 18: AddClipboardFormatListener +75 bytes (no line) 19: CallWindowProcW +2860 bytes (no line) 20: DispatchMessageW +558 bytes (no line) 21: DispatchMessageA +16 bytes (no line) 22: interactive::guiwrapper::win32::Win32Wrapper::start +341 bytes (no line) 23: interactive::application::interactive_main +2622 bytes (no line) 24: game::application::game_main +1321 bytes (no line) 25: library_main +21 bytes (no line) 26: no symbol (no line) 27: no symbol (no line) 28: no symbol (no line) 29: BaseThreadInitThunk +25 bytes (no line) 30: RtlGetAppContainerNamedObjectPath +228 bytes (no line) 31: RtlGetAppContainerNamedObjectPath +180 bytes (no line)
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