Z axis Symmetric Trimer Design.
|Opened on:||Thursday, January 30, 2020 - 21:39|
|Last modified:||Friday, January 31, 2020 - 08:33|
I was surprised the first time I tried to move the view in the Z axis and all bunch followed. What about if moving up 1 value to the original, then copy A would stay at Z lock and copy B would move up 2 values, resulting an offset of 1 between each.
The same could be valid when 3 copies, -1 0 +1 +2 apply to each sets.
Of course a reset to 0 Z axis to all be useful and in some puzzle you might still want it the standard way with Z axis lock.
An attach image to help you visualize my suggestion.
By the way having a fix pivoting point is a real pain, at least when symmetric viewing is turn off, it would make sense to have the pivoting point in the center of the main protein. Or is there a solution to this that I'm not aware of.