Joined: 06/24/2008
Groups: Void Crushers
Bad Residues

It would help if we knew How many bad residues are built into the puzzle so we didn't have waste time trying to find any bad residues that need to be corrected.

bkoep's picture
User offline. Last seen 8 hours 26 min ago. Offline
Joined: 11/15/2012
Groups: None
Objectives details

We didn't post the details for the Objectives in this puzzle, sorry for the oversight! See the comment below.

bkoep's picture
User offline. Last seen 8 hours 26 min ago. Offline
Joined: 11/15/2012
Groups: None
Objectives

Residue IE Score (max +500)
Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence (max +1000)
Ensures that at least 25% of residues are buried in the protein core.

SS Design (max +300)
Penalizes all CYS residues. Penalizes GLY, ALA, SER, THR in helices. Penalizes GLY, ALA in sheets.

Residue Count (max +100)
Penalizes extra residues inserted beyond 110, at a cost of 20 points per residue. Players may use up to 115 residues in total.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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