This puzzle is huge, with 499 segments at the start.
It has three protein chains, plus three ligands.
So it probably sets a record for size and complexity.
The ligands are the single-atom kind, represented as black dots. They're a little hard to see with dark background. Switching to a light background makes them easy to spot.
Chain A is segments 1 to 193. It's "integrin alpha-V", an exact match for 6DJP and other structures in the PDB.
Chain B is segments 194 to 436. It's "integrin beta-3", a close but not exact match for 6AVU and others in the PDB. The matching portion of 6AVU has four additional segments not found in the Foldit version of the protein.
Chains A and B have locked backbone, but moveable sidechains. They have no mutable segments.
Chain C is the designable part, and is segments 437 to 496 at the start. It's 60 segments with the sequence "vtprgdwne" is the middle of isoleucine. The "vtprgdwne" part is has locked backbone and sidechains. It must be the "core RGD binding motif of the antagonist ligand" mentioned in the puzzle description.
The unlocked and mutable isoleucine sections are separated from the "vtprgdwne" part by two permanent cutpoints.
The three ligands are segments 497, 498, and 499 at the start. Each ligand shows as a dot in most views, but each reports three atoms. In the "Trace Line" view, the dots become triangles. The chemical nature of the ligands can't be determined in Foldit.
Just to break up all the threes, there are *four* disulfide bridges at the start:
34,54 68,81 264,271 319,360
Since the backbone is locked, these bridges will tend to stay in place. You can break them manually by dragging on the sidechains. There's no disulfide bridge objective, and no possibility of any additional disulfide bridges.
I found this by searching the sequence vtprgdwne in BLAST.
dunno how helpful this would be but its interesting.
Thanks for the breakdown, LociOiling! That is all perfectly correct!
The single-atom ligands are manganese metal ions. They have a positive charge, and will prefer to interact with H-bond acceptors (especially negatively charged residues like ASP or GLU). It is not necessary for Foldit designs to interact with these metals, but they are close enough to the binding site that it may be possible.
I haven't tried this puzzle yet, but it sounds large,
so I would expect it to play slowly. Will 1 week be
enough to play it effectively?
The actual editable workspace you have is relatively tiny; it's just that the entire integrin modeled here that players have to build around is quite large. Shake and Mutate take forever though.
a single iteration of shake takes over 4 minutes on my computer
Its a shame it was crashing if you wiggled everything together. Just working on the backbones worked but still a frustrating puzzle. Please test better next time before release so its no drama.