This is a request for help from anyone interested in the design of Foldit as a game.
As a game scientist, I am trying to understand how Foldit requires particular skills from you as a player, and trains you in those skills. Skills in this sense are discrete, atomic ideas that the player builds up to larger strategies. For background on this, please read Dan Cook's article on the chemistry of game design.
My mission for you, should you choose to accept it, is to design what Foldit's skill "tree" would look like. What are Foldit's atomic skills, and how do they combine to create the larger strategies that difficult puzzles demand of you?
Your help in designing this skill tree will be hugely valuable to research on Foldit and citizen science games broadly. Thank you so much for taking the time to help with this project. I am excited to see what you create, and even more excited at the potential that these trees may be used in the future development of Foldit!