1458 Crashing

Case number:845829-2004568
Topic:Crash/Hang
Opened by:actiasluna
Status:Open
Type:Bug
Opened on:Saturday, December 16, 2017 - 17:52
Last modified:Sunday, December 17, 2017 - 18:10

Using Chaos Wiggle (which has been working fine w/monomers)... and other scripts that mutate. This was during microidealize this time.
Log.txt attached to reply (still don't get attachments pane for initial comment!) and script log.txt below ...

--
Scriptlog

<?xml version="1.0" encoding="UTF-8"?>

(Sat, 12/16/2017 - 17:52  |  10 comments)


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Log.txt attached.

Also other crash logs from... yesterday? attached for same puzzle.

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I'm testing a puzzle with no segments inserted to see if IT crashes. (going on a theory that inserting segments might be part of the problem)

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Crash on assembling 1458 after adding 3 segments... earlier than usual, Devprev client. (above crashes are on main)
Testing without added segments did not crash over an hour period on Main or Devprev.

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Log.txt for above devprev crash

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Scriptlog below (that I just noticed needed xml header removed and) that didn't show up at top of thread:

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So much for the added segments theory... crashing on the puzzle without added segments.
Logs attached.

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Wondering if/how much chat issues currently may effect this?

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affect

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Today's crash happened soon after I logged on to my Mac and was in IRC chat (which had issues at that moment)...
Logs attached.

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Crash 2 today

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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